Author Topic: zs_silenthill  (Read 254 times)

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zs_silenthill
« on: September 26, 2010, 02:23:57 PM »
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Convertion from the original gm_silenthill map, Optimized for ZS

V2 coming soon with more hoiuses converted into enterable buildings

Spoiler: images (click to show/hide)

HerpaDerp:
http://www.multiupload.com/3V2ULNIYMH



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Re: zs_silenthill
« Reply #1 on: September 26, 2010, 03:00:59 PM »
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not bad ?!!?!?!?!!?!?!? :nomnom:
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Re: zs_silenthill
« Reply #2 on: September 26, 2010, 03:03:53 PM »
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add it?

Offline coolzeldad

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Re: zs_silenthill
« Reply #3 on: September 26, 2010, 03:44:23 PM »
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addingz
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▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
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Offline Hitman

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Re: zs_silenthill
« Reply #4 on: September 27, 2010, 04:15:32 AM »
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needs moar lights

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Re: zs_silenthill
« Reply #5 on: September 27, 2010, 12:05:18 PM »
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zagni-nope

maybe ill add streetlamps :O

Offline SMasters

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Re: zs_silenthill
« Reply #6 on: September 27, 2010, 01:50:42 PM »
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ewww ammo crates. Everything else looks nice though  :thumbsup:

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Re: zs_silenthill
« Reply #7 on: September 27, 2010, 01:56:16 PM »
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Desperately need to add lights, Zombies cant see SHIT


I lol'd while playing though



Coolz remove the map zombies cant play in pitch black, Ill make v1_fix

Offline andrewfickdimus

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Re: zs_silenthill
« Reply #8 on: September 27, 2010, 04:20:58 PM »
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Still a cool map, oh and also while your working on lights.

add A LOT more blood and more rusty textures (it's silent hill!)

import a pyramid head model and have him impaled on a harpoon like in this pic.






« Last Edit: September 27, 2010, 04:23:10 PM by andrewerickdias »
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Re: zs_silenthill
« Reply #9 on: September 28, 2010, 09:18:11 AM »
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v1fix is here: added lights, another room and some props


v2 for the rustiez


http://www.multiupload.com/ETXZURZAJP

Offline andrewfickdimus

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Re: zs_silenthill
« Reply #10 on: September 28, 2010, 03:59:10 PM »
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Coolz, I oughtta you replace the old one with this now before Pyramid Head comes and rapes you and magic because it was to dark for him to see!

"scraping sounds and footsteps"

Too late.
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Offline dannyoboy007

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Re: zs_silenthill
« Reply #11 on: September 28, 2010, 11:19:44 PM »
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Yeah, great map :D Me and some others played this map with Magic, and from the areas i went to, it was great. Theres probably the odd areas hat need fixing (Like the windows), but apart from that, i can't wait to see the finished product and hopefully be playing on it  :)


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Re: zs_silenthill
« Reply #12 on: October 02, 2010, 03:53:27 AM »
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V1evenmorefixed coming soon

Anti spawn camp + less hp station, I didn't know they Regen lol


If you still in spawn during fight round you will be keelded

It deactivates on the round change

Offline andrewfickdimus

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Re: zs_silenthill
« Reply #13 on: October 02, 2010, 01:42:13 PM »
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V1evenmorefixed coming soon

Anti spawn camp + less hp station, I didn't know they Regen lol


If you still in spawn during fight round you will be keelded

It deactivates on the round change

remove the skybox and just make a very thin black fog (very far view distance but not far enough to see the end of the map) Replace the end of roads with pits. and sound effects of course.
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Re: zs_silenthill
« Reply #14 on: October 03, 2010, 02:55:20 PM »
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Fixing "outsideofthemap" glitches and mebe fog