.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: » Magic « on September 26, 2010, 02:23:57 PM

Title: zs_silenthill
Post by: » Magic « on September 26, 2010, 02:23:57 PM
Convertion from the original gm_silenthill map, Optimized for ZS

V2 coming soon with more hoiuses converted into enterable buildings

Spoiler: images (click to show/hide)

HerpaDerp:
http://www.multiupload.com/3V2ULNIYMH (http://www.multiupload.com/3V2ULNIYMH)


Title: Re: zs_silenthill
Post by: Mr. Franklin on September 26, 2010, 03:00:59 PM
not bad ?!!?!?!?!!?!?!? :nomnom:
Title: Re: zs_silenthill
Post by: Shawn on September 26, 2010, 03:03:53 PM
add it?
Title: Re: zs_silenthill
Post by: coolzeldad on September 26, 2010, 03:44:23 PM
addingz
Title: Re: zs_silenthill
Post by: Hitman on September 27, 2010, 04:15:32 AM
needs moar lights
Title: Re: zs_silenthill
Post by: » Magic « on September 27, 2010, 12:05:18 PM
zagni-nope

maybe ill add streetlamps :O
Title: Re: zs_silenthill
Post by: SMasters on September 27, 2010, 01:50:42 PM
ewww ammo crates. Everything else looks nice though  :thumbsup:
Title: Re: zs_silenthill
Post by: » Magic « on September 27, 2010, 01:56:16 PM
Desperately need to add lights, Zombies cant see SHIT


I lol'd while playing though



Coolz remove the map zombies cant play in pitch black, Ill make v1_fix
Title: Re: zs_silenthill
Post by: andrewfickdimus on September 27, 2010, 04:20:58 PM
Still a cool map, oh and also while your working on lights.

add A LOT more blood and more rusty textures (it's silent hill!)

import a pyramid head model and have him impaled on a harpoon like in this pic.

(http://i54.tinypic.com/15o9fmg.png)




Title: Re: zs_silenthill
Post by: » Magic « on September 28, 2010, 09:18:11 AM
v1fix is here: added lights, another room and some props


v2 for the rustiez


http://www.multiupload.com/ETXZURZAJP (http://www.multiupload.com/ETXZURZAJP)
Title: Re: zs_silenthill
Post by: andrewfickdimus on September 28, 2010, 03:59:10 PM
Coolz, I oughtta you replace the old one with this now before Pyramid Head comes and rapes you and magic because it was to dark for him to see!

"scraping sounds and footsteps"

Too late.
Title: Re: zs_silenthill
Post by: dannyoboy007 on September 28, 2010, 11:19:44 PM
Yeah, great map :D Me and some others played this map with Magic, and from the areas i went to, it was great. Theres probably the odd areas hat need fixing (Like the windows), but apart from that, i can't wait to see the finished product and hopefully be playing on it  :)
Title: Re: zs_silenthill
Post by: » Magic « on October 02, 2010, 03:53:27 AM
V1evenmorefixed coming soon

Anti spawn camp + less hp station, I didn't know they Regen lol


If you still in spawn during fight round you will be keelded

It deactivates on the round change
Title: Re: zs_silenthill
Post by: andrewfickdimus on October 02, 2010, 01:42:13 PM
V1evenmorefixed coming soon

Anti spawn camp + less hp station, I didn't know they Regen lol


If you still in spawn during fight round you will be keelded

It deactivates on the round change

remove the skybox and just make a very thin black fog (very far view distance but not far enough to see the end of the map) Replace the end of roads with pits. and sound effects of course.
Title: Re: zs_silenthill
Post by: » Magic « on October 03, 2010, 02:55:20 PM
Fixing "outsideofthemap" glitches and mebe fog
Title: Re: zs_silenthill
Post by: andrewfickdimus on October 08, 2010, 03:56:34 PM
Fixing "outsideofthemap" glitches and mebe fog

If it has fog it has to be daytime (or dawnish/duskish if you played Homecoming)

I'm sure ur gonna respond with something like "I played all silent hill games I know already stfu" but anyway...

fogworld = regular abandoned scary town with monsters
hellworld = fucked up


I WANT PYRAMID HEAD.
Title: Re: zs_silenthill
Post by: Myppl9 on November 26, 2010, 01:39:24 AM
you are god my friend