Author Topic: ZS weapon ideas  (Read 451 times)

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Offline Mayan5507

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ZS weapon ideas
« on: September 11, 2011, 11:47:24 PM »
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{75kills}Crossfire magnum (fires 3 rounds in 1 shot. higher damage. slow reload speed and magazine size is 3.) (may need nerfing)
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{100kills}Metal barricade kit (Uses metal cades. 2x stronger than the one at 20 kills. starts with 5 cades. does not regenerate ammo)
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{125kills} HL2 sub machine gun that has a chance of firing 2 shots. enough said
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Offline Mayan5507

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Re: ZS weapon ideas
« Reply #1 on: September 11, 2011, 11:48:18 PM »
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This is supposed to be end-game type stuff. of course it is overpowered
« Last Edit: September 11, 2011, 11:49:54 PM by Mayan5507 »

Offline Ἆxule

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Re: ZS weapon ideas
« Reply #2 on: September 12, 2011, 12:20:39 AM »
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I'm curious as to why you double posted, yet already knew about the modify button (due to you modifying your second post)
Anyways, I don't ever really play ZS, so I'm not sure.

Offline TehHank

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Re: ZS weapon ideas
« Reply #3 on: September 12, 2011, 05:34:41 AM »
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Its very rare to see people with over 75 kills. (my opnion)

Offline Cable

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Re: ZS weapon ideas
« Reply #4 on: September 12, 2011, 09:10:17 AM »
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Its very rare to see people with over 75 kills. (my opnion)
I normally get at least 45 kills on a decent game.

but still,
Adding any new weapons to zs would pretty much unbalance it.

Offline Prox

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Re: ZS weapon ideas
« Reply #5 on: September 12, 2011, 09:22:42 AM »
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Corssfire magnum is just derp in my opinion, metal cades are unnecessary, Hl2 smg maybe, although the chance of firing 2 shots doesn't look very good to me, but adding somehow nerfed para, ak47 and the windowmaker(aka css terrorist auto sniper which is already added in the zs game and can be obtained only by picking it up in a map) for a next kill upgrade like 75+ kills always seemed like a good idea to me.


Offline Sally

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Re: ZS weapon ideas
« Reply #6 on: September 12, 2011, 02:07:26 PM »
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They seem a little bit too much also why not have a Ion Cannon power up that purges everything near you but it only works on a blue moon and you need 1 kill to get it with a high ping.

Prox I cant stop looking at your animated gif with the horse.

Offline Deathie

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Re: ZS weapon ideas
« Reply #7 on: September 12, 2011, 02:39:48 PM »
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They seem a little bit too much also why not have a Ion Cannon power up that purges everything near you but it only works on a blue moon and you need 1 kill to get it with a high ping.

Prox I cant stop looking at your animated gif with the horse.

Actually, that brought up an interesting idea.

Some sort of gun that brings up an invincible shield for 5 seconds. Can regenerate ammo for it.

It'd be useful for when you're running away from fasties or something. It wouldn't be that OP either when you think of it's short use time.

Seems silly, but then again, how much realism can you actually fit in a game where you use rocket launchers to spawn wooden planks?


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Offline Loke

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Re: ZS weapon ideas
« Reply #8 on: September 12, 2011, 02:59:21 PM »
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Snivy's idea is actually pretty good, but mabye make it 10 seconds with a long delay? And make it so that you get it at last human ;)
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Offline Sally

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Re: ZS weapon ideas
« Reply #9 on: September 12, 2011, 03:01:39 PM »
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Actually, that brought up an interesting idea.

Some sort of gun that brings up an invincible shield for 5 seconds. Can regenerate ammo for it.

It'd be useful for when you're running away from fasties or something. It wouldn't be that OP either when you think of it's short use time.

Seems silly, but then again, how much realism can you actually fit in a game where you use rocket launchers to spawn wooden planks?


It was silly for a reason but because someone cared to think it was nice id better make it clearer a Ioncannon like laser falls from the sky using Env_laser and make it realy big looking with a big with of 60 and it kills all zombies in a range but it could also be used to kill your self and no one else also it does not effect props at all as then it could be used in a good way.  :trollface: Also the amount of kills needed would be 60 and it must be near the end of the round because if it wasnt then the last stand idea would go to hell. Oh and loke you posted when i was posting but a ten secs of lazor is too much but the last human idea is great.

Offline Deathie

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Re: ZS weapon ideas
« Reply #10 on: September 12, 2011, 03:40:21 PM »
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It was silly for a reason but because someone cared to think it was nice id better make it clearer a Ioncannon like laser falls from the sky using Env_laser and make it realy big looking with a big with of 60 and it kills all zombies in a range but it could also be used to kill your self and no one else also it does not effect props at all as then it could be used in a good way.  :trollface: Also the amount of kills needed would be 60 and it must be near the end of the round because if it wasnt then the last stand idea would go to hell. Oh and loke you posted when i was posting but a ten secs of lazor is too much but the last human idea is great.

Nop


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Offline Sally

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Re: ZS weapon ideas
« Reply #11 on: September 13, 2011, 03:24:32 PM »
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Offline Loke

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Re: ZS weapon ideas
« Reply #12 on: September 13, 2011, 07:02:39 PM »
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wut about:

"warlord" TMP


35 dmg each shot

30 ammo a clip.

start with 120 ammo

speed: reaper speed :)

kills: 15



and...

"PWNZ0R" Autoshotgun

12 dmg a pellet

15 pellets a shot

Auto

1.5 second delay in firing speed

kills: 25




uliek? :trollface:
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Offline memo3300

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Re: ZS weapon ideas
« Reply #13 on: September 14, 2011, 03:51:55 PM »
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tactical nuke: 125 kills.

All zombies die and all humans alive win the game

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Offline Loke

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Re: ZS weapon ideas
« Reply #14 on: September 14, 2011, 08:41:11 PM »
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nop
Allah's Snackbar is best food place.