Author Topic: Fretta: Terminal Velocity: Controls?  (Read 92 times)

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Offline Travelsonic

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Fretta: Terminal Velocity: Controls?
« on: September 10, 2011, 12:32:52 PM »
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Played Terminal Velocity on the fretta servers, and I must say, I'm a bit put off by the controls.  Maybe it is just me, but it feels like you need to put in too much effort to do something as simple as banking left, or banking right for example.

Why not just do something simple, IF it isn't done already, like:
  • W and/or Up Arrow = pitch down
  • S and/or Down Arrow = pitch up
  • A and/or Left Arrow = roll left
  • D and/or Right Arrow = roll right
  • FIRE1 = shoot gun
  • FIRE2 = drop bomb if applicable
  • Moving mouse would adjust viewpoint, direction you look at, not necessarily the aircraft movement - maybe an option to change it so mouse steers, instead of changing viewing direction?

It seems, unless I missed something, this would cover everything, and be a lot easier to handle.
« Last Edit: September 10, 2011, 12:36:58 PM by Travelsonic »
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Offline blαh2355

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Re: Fretta: Terminal Velocity: Controls?
« Reply #1 on: September 11, 2011, 04:22:08 AM »
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Thanks for the controls. Seems kind of broken though :/



Offline Travelsonic

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Re: Fretta: Terminal Velocity: Controls?
« Reply #2 on: September 11, 2011, 08:20:35 AM »
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The idea makes maneuvering more managable, which in return, IMO of course, would make the rounds more fun -> more successful dogfights, less complaints about maneuvering, the controls [for movement] being adapted from what Google Earth's flight simulator uses.  How would it break the game mode though, out of curiosity?  :trollface:
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Offline blαh2355

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Re: Fretta: Terminal Velocity: Controls?
« Reply #3 on: September 11, 2011, 11:40:28 AM »
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The idea makes maneuvering more managable, which in return, IMO of course, would make the rounds more fun -> more successful dogfights, less complaints about maneuvering, the controls [for movement] being adapted from what Google Earth's flight simulator uses.  How would it break the game mode though, out of curiosity?  :trollface:
No I meant the the game mode seems like, idk, kind of being stupid and sometimes not working properly. Nothing about the controls :L



Offline Travelsonic

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Re: Fretta: Terminal Velocity: Controls?
« Reply #4 on: September 11, 2011, 11:51:50 AM »
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Ah.

In that case:  my opinion is that a great first step would be for them to fix the controls so they actually make sense, allow the game to be playable.
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