Author Topic: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server  (Read 362 times)

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Offline Tezuni

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RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« on: August 28, 2011, 09:00:56 PM »
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The reason I took a liking to .:`=-~rANdOm~`-=:. TTT was for its karma system, classic items only, and reasonable slot amount

Karma System
While the server still maintains an effective karma system, it seems that a lot less karma is gained per round.  Nothing major, I don't mind this too much.

Classic Items Only
Many new guns have been added.  All these guns have different ammo types, fire rates, spread, reload times, damage amounts, and clip sizes. 
Balancing them with the existing guns is near impossible. 
Besides that, I was perfectly content with the classic weapons, they were really well put together.

Slot Amount 
There are now 24 player slots. 
Mic's are used almost non-stop, and people just talk over each other. 
I hate to have to mute people, because then you miss game related talk.
The maps are crowded with people, things get confusing and rdm spree's happen around every corner.


So tl;dr, please consider reverting the server back to normal. 
It was really fun with classic weapons and a manageable player count.
(I'd also like to hear everyone else's thoughts.)


Offline Deacon

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #1 on: August 28, 2011, 09:12:02 PM »
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No changes have been made to the karma system (to my knowledge).

The new weapons are meant to be a fresh change in tactics; I can promise you that they have been (quite meticulously) balanced, and are continuing to be so as the game unfolds.
Pending an update, none are more powerful than their OEM TTT counterparts; they have their niches, though. For example, the damage multiplier for a headshot with the barret (big ass rifle) is actually LESS than that of the normal rifle. Enough to kill in one shot, but when paired with the other attributes (slow reload time, slow time between shots, etc) it becomes effective in only a handful of situations.


There are not any plans for any new weapons currently; we'll see about the future. Only 2 of these weapons use custom content, the rest is Counter Strike: Source content.

This, I agree with. It is just chaos.

Offline Sabb

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #2 on: August 28, 2011, 09:16:23 PM »
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I agree with the player slots. It was fun for a while, different, but quite hectic. I think tbh, having 18 slots instead of 16 would be cool though. Just allows a few more players to join and it shouldn't be too hectic.

The weapons I disagree, I see your points and all, but I think the fun, originality, and added necessity for strategy ways more in my wants for those points to matter too much for me. (by necessity for strategy I'm referring to how some weapons are more logic and better to use with low/high karma than other weapons now... which I think REALLY adds to the game)

But keep in mind, this is all basically in "beta" if I may say. Nothing that's added right now is indefinitely permanent, and it can easily all be modified or removed.


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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #3 on: August 28, 2011, 09:16:26 PM »
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Yeah there are to many players on now


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Offline Mr. Franklin

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #4 on: August 28, 2011, 09:19:19 PM »
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Be reminded everyone, this is a RANT thread and nothing shall be taken seriously.

1. Karma system is fine

2. Weapons are fine, geez

3. The player slot is, in my opinion, too much. If it was 18-20 it will work alot better.
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Offline Doctor Who

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #5 on: August 28, 2011, 10:00:32 PM »
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26 player slots is overkill and i agree with franklin of the amount we should be having.

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Offline Mufasa

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #6 on: August 28, 2011, 11:00:49 PM »
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The reason I took a liking to .:`=-~rANdOm~`-=:. TTT was for its karma system, classic items only, and reasonable slot amount

Karma System
While the server still maintains an effective karma system, it seems that a lot less karma is gained per round.  Nothing major, I don't mind this too much.

Classic Items Only
Many new guns have been added.  All these guns have different ammo types, fire rates, spread, reload times, damage amounts, and clip sizes. 
Balancing them with the existing guns is near impossible. 
Besides that, I was perfectly content with the classic weapons, they were really well put together.

Slot Amount 
There are now 24 player slots. 
Mic's are used almost non-stop, and people just talk over each other. 
I hate to have to mute people, because then you miss game related talk.
The maps are crowded with people, things get confusing and rdm spree's happen around every corner.


So tl;dr, please consider reverting the server back to normal. 
It was really fun with classic weapons and a manageable player count.
(I'd also like to hear everyone else's thoughts.)
+1 , 16 slot is good, hard to find weapons now too


Quote
The new weapons are meant to be a fresh change in tactics; I can promise you that they have been (quite meticulously) balanced, and are continuing to be so as the game unfolds.
Pending an update, none are more powerful than their OEM TTT counterparts; they have their niches, though. For example, the damage multiplier for a headshot with the barret (big ass rifle) is actually LESS than that of the normal rifle. Enough to kill in one shot, but when paired with the other attributes (slow reload time, slow time between shots, etc) it becomes effective in only a handful of situations

meticulously? really? so you worked with the guy who designed them and figured out what niche's and points the originals were supposed to cover, and then worked your own into it? i think not
maybe you've done it many times before, that is adding balanced weapons to TTT before, in which case it might be allright, you cant simply declare that "i know what im doing, i know how to balance it"
though i havent used them all that much yet, my only point on that is you cant simply declare that you've balanced it and know what you're doing, even if you did spend a few hours coding them


oh and yeah, i think vanilla was best, the guns worked, we didnt need more guns, you babble on about these tactics and crap but its just something to kill people with
« Last Edit: August 28, 2011, 11:06:53 PM by Mufasa »

Offline Sabb

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #7 on: August 28, 2011, 11:28:14 PM »
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+1 , 16 slot is good, hard to find weapons now too


meticulously? really? so you worked with the guy who designed them and figured out what niche's and points the originals were supposed to cover, and then worked your own into it? i think not
maybe you've done it many times before, that is adding balanced weapons to TTT before, in which case it might be allright, you cant simply declare that "i know what im doing, i know how to balance it"
though i havent used them all that much yet, my only point on that is you cant simply declare that you've balanced it and know what you're doing, even if you did spend a few hours coding them


oh and yeah, i think vanilla was best, the guns worked, we didnt need more guns, you babble on about these tactics and crap but its just something to kill people with
...He made them...
Don't start calling people out on shit if you don't know what you're talking about...

Clearly, you don't play the game the same. The points previously made in the thread are quite accurate and important...

And seriously, Deacon isn't saying the guns are amazingly balanced and blah blah perfection blah blah faggotry, he's saying they weren't simply downloaded and slapped on the server, a lot of time and effort was put into making the guns and making them work properly with the server and it's needs. Whether you know so or not, Deacon did a quite a fair amount of work in making weapons as good as he could, I'd been talking to him half the time he was working on it, getting people to help him make and test them, and what ever else.
Don't just come in assuming you know everything and then basically imply that everyone's doing a terrible job and w/e.


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Offline Ἆxule

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #8 on: August 29, 2011, 12:01:27 AM »
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Guns are fine. If you don't like them, don't get them. If you do like them, well then get them.

I kind of like the player slots. I can agree that it is a lttle to much, but I do like having more than 16 players as well as more than 3 T's.


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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #9 on: August 29, 2011, 01:13:17 AM »
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Okay, so, after playing TTT again, the server is still hectic as shit at 20 players... it's impossible to manage the server, everyone's complaining about everything and he has hacks he's rdming blah blah blah it's impossible to watch the whole server at once ._..
REALLY need to consider reducing it to 18 players...


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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #10 on: August 29, 2011, 01:41:23 AM »
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its hectic with 8 people, with the playerbase we usually have
Needs more votemute, for ttt atleast, since listening is important. everyone muting just doesnt do the trick. one guy not muting some kiddie will cost the round
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Offline Sabb

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #11 on: August 29, 2011, 01:49:31 AM »
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its hectic with 8 people, with the playerbase we usually have
Needs more votemute, for ttt atleast, since listening is important. everyone muting just doesnt do the trick. one guy not muting some kiddie will cost the round
yano

I'm used to hectic.
I've played TTT for ever, been VIP for ever. I know how hectic it usually is. This is just terrible usually... RDM left and right... like... way... way... more...


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Offline Deacon

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #12 on: August 29, 2011, 01:57:01 AM »
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+1 , 16 slot is good, hard to find weapons now too


meticulously? really? so you worked with the guy who designed them and figured out what niche's and points the originals were supposed to cover, and then worked your own into it? i think not
maybe you've done it many times before, that is adding balanced weapons to TTT before, in which case it might be allright, you cant simply declare that "i know what im doing, i know how to balance it"
though i havent used them all that much yet, my only point on that is you cant simply declare that you've balanced it and know what you're doing, even if you did spend a few hours coding them


oh and yeah, i think vanilla was best, the guns worked, we didnt need more guns, you babble on about these tactics and crap but its just something to kill people with

Meticulously. Yes. I am the guy who went through the original TTT weapons coding, found their attributes, and designed the new guns to be equivalent yet distinctly different in several categories. The only thing that looks weird is the gun in your hand. Everything has been balanced according to what many people have decided was a fair system, and even after we have revised and taken suggestions.

If you don't like them, don't use them.
Its not my fault that your style of gameplay is not suited to a close-range shotgun or a slow, heavy sniper rifle.
Other peoples styles are different than your own; this is why the new weapons were added

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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #13 on: August 29, 2011, 02:10:18 AM »
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Have a second TTT server.

PROBLEM SOLVED.


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Re: RANT: Revised .:`=-~rANdOm~`-=:. TTT Server
« Reply #14 on: August 29, 2011, 02:11:37 AM »
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Have a second TTT server.

PROBLEM SOLVED.
nope


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