Author Topic: TTT - # of T's and D's  (Read 184 times)

0 Members and 1 Guest are viewing this topic.

Offline Pilot

  • **
  • Posts: 60
  • Gender: Male
  • Respect: +40
TTT - # of T's and D's
« on: August 28, 2011, 08:43:47 PM »
0


We really need 4 Traitors on TTT - if players are waiting 12 minutes for one round, they're either going to disconnect, go AFK into the next round, and/or complain.

Three D's for a full server isn't really necessary either. The limit for D's should stay at 2, while the limit for T's is raised to 4.

Opinions?
« Last Edit: August 28, 2011, 08:48:55 PM by Pilot »

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: TTT - # of T's and D's
« Reply #1 on: August 28, 2011, 08:44:48 PM »
0
ttt wasn't meant to work with more than 16: i'd like to see it back that way.

/justmyopinion

Offline Pilot

  • **
  • Posts: 60
  • Gender: Male
  • Respect: +40
Re: TTT - # of T's and D's
« Reply #2 on: August 28, 2011, 08:45:54 PM »
0
ttt wasn't meant to work with more than 16: i'd like to see it back that way.

/justmyopinion

Honestly this, but I think Coolz wants to keep the limit at 24 for a few days.

Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: TTT - # of T's and D's
« Reply #3 on: August 28, 2011, 08:47:41 PM »
0
Honestly this, but I think Coolz wants to keep the limit at 24 for a few days.

yes, he's even said he does

Offline Ἆxule

  • *****
  • Posts: 1845
  • Gender: Male
  • Respect: +579
Re: TTT - # of T's and D's
« Reply #4 on: August 29, 2011, 12:03:02 AM »
0
5 T's ftw.

Offline Don

  • ******
  • Posts: 2556
  • Respect: +1201
Re: TTT - # of T's and D's
« Reply #5 on: August 29, 2011, 07:29:30 AM »
+1
I think it should be 5 Ts with 20 players on.

Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: TTT - # of T's and D's
« Reply #6 on: August 29, 2011, 09:20:06 AM »
0
5Ts with 20 on, that just sounds proportionally sound - and epic.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Prox

  • WORLD MEME DATABASE
  • ******
  • Windows UserOld Forum MemberDog LoverBest Signature 2013
    View More Badges!

  • Posts: 2263
  • Gender: Male
  • The mosquito man
  • Respect: +1648
Re: TTT - # of T's and D's
« Reply #7 on: August 29, 2011, 10:58:09 AM »
0
4 Traitors would be enough because server used to have 3 instead of 4 traitors when there were 16 players in total.
Since when there are 8 players, we get 2 traitors so it should be 4 when there are 16 players. However there are 3 so
having 4 traitors would be enough I think. I know that this didn't made much sense but 5 traitors are too much in my opinion.


Offline Sabb

  • ***
  • 2009 Snowball Competition WinnerWindows UserOld Forum MemberDedicated Summoner
    View More Badges!

  • Posts: 7378
  • Gender: Female
  • Respect: +2400
Re: TTT - # of T's and D's
« Reply #8 on: August 29, 2011, 12:02:45 PM »
0
I think taking the server to 18 player slots with 2 detectives and 4 traitors would work best imo.


Lithuanian pride world wide!: sun doesnt revolve around the sun


Offline Deacon

  • The righteous rise, with burning eyes
  • ***
  • DonatorDWO Player
    View More Badges!

  • Posts: 4482
  • Gender: Male
  • of hatred and ill-will
  • Respect: +1788
Re: TTT - # of T's and D's
« Reply #9 on: August 29, 2011, 12:06:05 PM »
0
I think taking the server to 18 player slots with 2 detectives and 4 traitors would work best imo.

Offline aerobro

  • ****
  • Posts: 499
  • Respect: +120
Re: TTT - # of T's and D's
« Reply #10 on: August 29, 2011, 02:42:29 PM »
0
The rounds take a long ass time especially when the last traitor sucks or is holding up the round.. would be nice to have an extra traitor.

Offline coolzeldad

  • ******
  • OwnerDonatorOld Forum MemberrNd DeveloperLinux UserWindows UserDog LoverLeague PlayerDWO Player
    View More Badges!

  • Posts: 3333
  • I eat ddos for breakfast OMNOMONOM
  • Respect: +2711
    • .:`=-~rANdOm~`-=:. Game Servers
Re: TTT - # of T's and D's
« Reply #11 on: August 29, 2011, 02:47:38 PM »
0
I think it should be 5 Ts with 20 players on.

That was implemented 7 hours before you posted that xD

I think taking the server to 18 player slots with 2 detectives and 4 traitors would work best imo.

Could but I wanna see how this goes first
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline hypextreme

  • *
  • Posts: 43
  • null value
  • Respect: +6
Re: TTT - # of T's and D's
« Reply #12 on: August 29, 2011, 02:56:38 PM »
0
The rounds take a long ass time especially when the last traitor sucks or is holding up the round.. would be nice to have an extra traitor.
Why not just shorten the time when 1 T left?
The same could happen with one more T
no

Offline Osme

  • Feel like whinin'?
  • ******
  • Linux UserWindows UserOld Forum Member
    View More Badges!

  • Posts: 2847
  • Gender: Male
  • Get some wine in.
  • Respect: +331
Re: TTT - # of T's and D's
« Reply #13 on: August 30, 2011, 01:16:25 AM »
0
Im liking the 20 max with 4 t

Personally im someone who enjoys massive games with poor number odds towards my side. Me vs 20, ill do well. other way around, im mediocre.


with 20, there isnt too much spam, and long as we keep ratio the same, whats the issue.
If it wernt for the amount of small infantile children who "express" themselves too much, we could have more. or 20 and play good
:C
Code: [Select]
for(;;) procrastinate = !procrastinate;Damn emoticons

Offline Travelsonic

  • *****
  • Posts: 743
  • We're gonna need a new obstacle course...
  • Respect: +78
Re: TTT - # of T's and D's
« Reply #14 on: August 30, 2011, 08:54:59 AM »
0
After playing a few dozen rounds with the changes - 20 instead of 16 slots, etc, I REALLY like it so far.  Not used to there being 5 Ts to watch my ass over when playing as I or D, but proportionally - assuming it isn't a case where they all die out quickly leaving you the last one in a large group of Is and Ds, just feels more balanced.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface: