Author Topic: New TTT Weapons  (Read 1070 times)

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Offline Сєşάя

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Re: New TTT Weapons
« Reply #90 on: September 25, 2011, 05:44:37 PM »
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I just started that topic to change a little TTT. It really worked, but now you guys are abusing our friends that updated the TTT. Please guys, let's wait a bit.

Offline Travelsonic

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Re: New TTT Weapons
« Reply #91 on: September 25, 2011, 05:52:53 PM »
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How is arguing amongst ourselves abusing them?  We have yet to shove these people in a traitor tester and leave them in there for weeks on end.  THEN I'd understand, especially if claustrophobic.  :trollface:






[said in jest]
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Lazer Blade

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Re: New TTT Weapons
« Reply #92 on: September 26, 2011, 09:31:52 AM »
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why not add a few more weapons for the detective ?

Offline Loke

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Re: New TTT Weapons
« Reply #93 on: September 26, 2011, 03:02:46 PM »
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Taser. Makes the player's screen blurry, and lowers their sensivity temporarily :)
Allah's Snackbar is best food place.

Offline Deacon

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Re: New TTT Weapons
« Reply #94 on: September 26, 2011, 05:22:35 PM »
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Taser. Makes the player's screen blurry, and lowers their sensivity temporarily :)

>detective ump

Offline Loke

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Re: New TTT Weapons
« Reply #95 on: September 26, 2011, 08:37:49 PM »
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ump: just slows players down, useful only when you need to run away.

taser: distorts vision, lowers sensivity, useful in most situations.
Allah's Snackbar is best food place.

Offline Deacon

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Re: New TTT Weapons
« Reply #96 on: September 26, 2011, 08:39:31 PM »
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ump: just slows players down, useful only when you need to run away.

taser: distorts vision, lowers sensivity, useful in most situations.

No, the ump makes players slow down, makes their cursor jump to random locations, and generally makes it impossible to kill someone.

Offline aerobro

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Re: New TTT Weapons
« Reply #97 on: September 27, 2011, 04:59:10 PM »
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No, the ump makes players slow down, makes their cursor jump to random locations, and generally makes it impossible to kill someone.
ive also seen others servers have it to where the person getting shot starts throwing up  :)

Offline blαh2355

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Re: New TTT Weapons
« Reply #98 on: September 27, 2011, 07:08:25 PM »
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ive also seen others servers have it to where the person getting shot starts throwing up  :)
So if you kill that person, will the dead body throw up? GROSS D:



Offline aerobro

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Re: New TTT Weapons
« Reply #99 on: September 27, 2011, 07:10:50 PM »
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So if you kill that person, will the dead body throw up? GROSS D:
no just when they are running around trying to get away :OOO

Offline Lazer Blade

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Re: New TTT Weapons
« Reply #100 on: September 27, 2011, 09:49:15 PM »
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why not add boots for the detective that can give them like a 2x speed boost so they can get to bodys faster
before the dna decays. maybe make the speed boost last for 15-20 seconds and has to take a minute to recharge.

Offline A4F| Ghost

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Re: New TTT Weapons
« Reply #101 on: September 28, 2011, 03:55:20 AM »
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nah , they would probably misuse them and try to get away from ts with them.

Offline Travelsonic

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Re: New TTT Weapons
« Reply #102 on: October 08, 2011, 07:57:21 AM »
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Here's an idea:  A can-buy-only-once type of item for Ts, costs 1 credit, that fools traitor testers.  The catch is, if you are stuck in it too long say 10 seconds?  6 seconds?], it starts beeping like crazy, revealing you're a T, requiring luck [not being locked in it, or stuck otherwise using it too long] and strategy to use correctly.

One problem though, I'd guess, is being able to make it work with T testers, since I'd guess they aren't all programmed the same.... damn, sounded like a great idea though.
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Offline TehHank

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Re: New TTT Weapons
« Reply #103 on: October 08, 2011, 10:46:27 AM »
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that will take a hell lot of programming to make it work  :-[

but nice idea

Offline Travelsonic

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Re: New TTT Weapons
« Reply #104 on: October 08, 2011, 05:09:29 PM »
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that will take a hell lot of programming to make it work  :-[

but nice idea

Yeah I know, if they were all programmed similarly, this would be easy, but it is extremely unlikely and thus makes this idea *potentially* very impractical... bummer too, would have balanced the "rush to get to the T tester and force test everybody" mentality quite well.
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