Author Topic: Grenades need to be changed  (Read 207 times)

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Offline Sabb

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Re: Grenades need to be changed
« Reply #15 on: August 05, 2011, 06:43:01 PM »
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Detective weapon: Flashbang
Costs: 1 scrap credit
  >2 Grenades
Effect: Bright white light to ANYONE (including the thrower) in the line of sight
Fuck yes, that's what I was thinking.


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Offline blαh2355

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Re: Grenades need to be changed
« Reply #16 on: August 06, 2011, 01:28:13 PM »
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If we were to add a flashbang, would it make like an exploding sound followed by a screeching sound?



Offline Deacon

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Re: Grenades need to be changed
« Reply #17 on: August 06, 2011, 02:50:58 PM »
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If we were to add a flashbang, would it make like an exploding sound followed by a screeching sound?

forgot that part
yes

a loud, debilitating noise

Offline Shockah

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Re: Grenades need to be changed
« Reply #18 on: August 07, 2011, 02:02:48 AM »
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Discombobulator grenades are extremely useful as both innocent and traitor these are some of the occurrences I've had in which a discombob has come in really handy.

Traitor
>last inno camping in a room hugging door
>last inno camping a trap or room in which you will die if they press a button
>general diversion
>knocking people off edges of certain maps

Innocent
>known traitor camping in a room hugging a door
>known traitor camping in a room watching a door open door throw grenade in wait 5 seconds rush in while he's staring at the ceiling due to the effect
>getting people out of glitch spots though it does not happen often there are times where although a crowbar will not get the person out a discombob will do the trick

Though there are other little situations these are the main ones I can think of happening to myself personally.