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Support (Read Only) => Suggestions => Topic started by: Tezuni on August 05, 2011, 03:21:14 PM

Title: Grenades need to be changed
Post by: Tezuni on August 05, 2011, 03:21:14 PM
Discombobulator Grenades
Often times rdmer's will quickly reach the minimum 10 karma, and from there they throw discombobulator grenades at everyone.  Those grenades should be available from the traitor shop only.  How often is an innocent going to find a traitor alone, and kill him with a discombobulator grenade?  Not often!

Smoke grenades
...barely ever useful, ever.

Incendiary Grenades
Good!

I think the default grenades need to be adjusted, and also some new grenades with cooler features wouldn't hurt!
Title: Re: Grenades need to be changed
Post by: Sabb on August 05, 2011, 03:36:27 PM
Lol?
You're joking right...
Maybe you just don't know how to use them?

ALL the time, I use discombobulators not only to throw people off the edge as T, but to also distract a player before rushing into a room and killing them... it's incredibly useful.

Smoke grenades are also useful to distract them...

The grenades are fine.
Title: Re: Grenades need to be changed
Post by: Foofoojack on August 05, 2011, 03:37:28 PM
Lol?
You're joking right...
Maybe you just don't know how to use them?

ALL the time, I use discombobulators not only to throw people off the edge as T, but to also distract a player before rushing into a room and killing them... it's incredibly useful.

Smoke grenades are also useful to distract them...

The grenades are fine.

this this this and more this

very useful tools
only people who know how to use smoke use it correctly
Title: Re: Grenades need to be changed
Post by: Sabb on August 05, 2011, 03:39:37 PM
I also forgot to mention, if people are trying to rdm with discombobs A) they still lose karma from it, and their karma affects the fall damage just as it does if you push someone with the crowbar. B) it's obviously not allowed.
Title: Re: Grenades need to be changed
Post by: Hotgreensoldier on August 05, 2011, 03:40:49 PM
I also forgot to mention, if people are trying to rdm with discombobs A) they still lose karma from it, and their karma affects the fall damage just as it does if you push someone with the crowbar. B) it's obviously not allowed.

Yeah, you don't take much fall damage from someone with a 10 karma discombob.

I once got newton launched off of crazycubes and lived....Twas epic.

But the same thing can happen with discombobs....
Title: Re: Grenades need to be changed
Post by: Deacon on August 05, 2011, 03:41:14 PM
I wish we had flashbangs.
Detective only weapon?
Yes.
Title: Re: Grenades need to be changed
Post by: Hotgreensoldier on August 05, 2011, 03:45:34 PM
I wish we had flashbangs.
Detective only weapon?
Yes.

Could nerf the new bodybomb....IDEAAA


If it was actually going to be implemented.
Title: Re: Grenades need to be changed
Post by: Foofoojack on August 05, 2011, 03:46:07 PM
I wish we had flashbangs.
Detective only weapon?
Yes.

Yes.
Title: Re: Grenades need to be changed
Post by: Jman on August 05, 2011, 03:53:37 PM
I wish we had flashbangs.
Detective only weapon?
Yes.

No No No.

>troll gets detective
>flash everyone and get people killed

Plus, it wouldn't really even be that useful imo.
Title: Re: Grenades need to be changed
Post by: Deacon on August 05, 2011, 04:36:23 PM
No No No.

>troll gets detective
>flash everyone and get people killed

Plus, it wouldn't really even be that useful imo.

>flash everyone
>traitors can still see
>argument valid
Title: Re: Grenades need to be changed
Post by: Sabb on August 05, 2011, 04:47:00 PM
>flash everyone
>traitors can still see
>argument valid
Uh, if that were to be implemented traitors would have to be blinded from it too or it would be pointless.
Honestly, I think having a flash bang for either detective or T (or both) where the flash blinds everyone and doesn't cost a credit (or if it did, you should probably get more than one :L) would be a good idea.
Title: Re: Grenades need to be changed
Post by: Tezuni on August 05, 2011, 05:46:52 PM
Lol?
You're joking right...
Maybe you just don't know how to use them?

ALL the time, I use discombobulators not only to throw people off the edge as T, but to also distract a player before rushing into a room and killing them... it's incredibly useful.

Smoke grenades are also useful to distract them...

The grenades are fine.
please read my post.
I said how often do you see INNO use them to kill T.
Of course T use them.
That's why I said make discombob in T shop.
Title: Re: Grenades need to be changed
Post by: Sabb on August 05, 2011, 05:48:41 PM
please read my post.
I said how often do you see INNO use them to kill T.
Of course T use them.
That's why I said make discombob in T shop.
Read my post good sir.
Title: Re: Grenades need to be changed
Post by: blαh2355 on August 05, 2011, 05:50:32 PM
please read my post.
I said how often do you see INNO use them to kill T.
Of course T use them.
That's why I said make discombob in T shop.
He's just not referring to T's after the first sentence
Title: Re: Grenades need to be changed
Post by: Deacon on August 05, 2011, 06:33:59 PM
Uh, if that were to be implemented traitors would have to be blinded from it too or it would be pointless.
Honestly, I think having a flash bang for either detective or T (or both) where the flash blinds everyone and doesn't cost a credit (or if it did, you should probably get more than one :L) would be a good idea.

Detective weapon: Flashbang
Costs: 1 scrap credit
  >2 Grenades
Effect: Bright white light to ANYONE (including the thrower) in the line of sight
Title: Re: Grenades need to be changed
Post by: Sabb on August 05, 2011, 06:43:01 PM
Detective weapon: Flashbang
Costs: 1 scrap credit
  >2 Grenades
Effect: Bright white light to ANYONE (including the thrower) in the line of sight
Fuck yes, that's what I was thinking.
Title: Re: Grenades need to be changed
Post by: blαh2355 on August 06, 2011, 01:28:13 PM
If we were to add a flashbang, would it make like an exploding sound followed by a screeching sound?
Title: Re: Grenades need to be changed
Post by: Deacon on August 06, 2011, 02:50:58 PM
If we were to add a flashbang, would it make like an exploding sound followed by a screeching sound?

forgot that part
yes

a loud, debilitating noise
Title: Re: Grenades need to be changed
Post by: Shockah on August 07, 2011, 02:02:48 AM
Discombobulator grenades are extremely useful as both innocent and traitor these are some of the occurrences I've had in which a discombob has come in really handy.

Traitor
>last inno camping in a room hugging door
>last inno camping a trap or room in which you will die if they press a button
>general diversion
>knocking people off edges of certain maps

Innocent
>known traitor camping in a room hugging a door
>known traitor camping in a room watching a door open door throw grenade in wait 5 seconds rush in while he's staring at the ceiling due to the effect
>getting people out of glitch spots though it does not happen often there are times where although a crowbar will not get the person out a discombob will do the trick

Though there are other little situations these are the main ones I can think of happening to myself personally.