I am branching this discussion off from the Official "This map sucks, Remove now kthx" Thread, since it doesn't necessarily include one map, but a thing I take issue with on a number of maps.
Traitor testers.
You know, usually some chamber where anybody whom is T will be killed if they enter it, or something along those lines.
My issue is how they seem to have gone from a funny idea - or even useful when the Ds are AFK, or dead - to something that is taking away from the gameplay completely. Every map with one, and nearly every round on said map that I've been on - T, I, or D, it's always devolved into "GET IN OR DIE!" - in which those whom are not subjecting themselves to it are either T, or ASSUMED to be T, and killed. The fostering of this mentality, and the reliance on them, in my opinion, is killing the game for me, at least on said maps.
I mean, on a map with one of these testers, it quickly becomes a mob mentality, where everybody goes for the T tester [and over most of the rounds on [whichever map has a T-tester]] and either tests everyone, or kills those who don't / refuse to get tested, instead of actually, I dunno, Is and Ds looking for Ts using their wits, weapons, and tools. What about the possibility of [R?]DMing, ghosting being fostered by this mentality, or fostering the idea that relying on these things > working to find Ts.
Perhaps there should be a limit on how many times a T tester can be used - per round, per-minute-of-a-round, etc - and make it so things can happen either with the evidence the dead body would otherwise produce, or the tester chamber itself, to render it useless eventually. I mean, why shouldn't an incendiary grenade be able to damage it / multiple grenades destroy it for example? ANYTHING to return balance to the maps with these things on them if outright removing them seems over the top [and I'd agree that there are legitimate cases where they are useful].