Technology (Read Only) > Mapping
How to make Source Water :O
Foofoojack:
--- Quote from: Monttumopo on February 26, 2011, 02:44:33 AM ---
:'(
--- End quote ---
Son, I am dissipoint.
ursus:
--- Quote from: Monttumopo on February 26, 2011, 02:44:33 AM ---
:'(
--- End quote ---
CRY SOME MOOR
Tezuni:
I look at the water from above it - and i'm looking right through the map.
I go in the inside the water, it looks fine from all angles.
yes i have the cubemap and lod
haalp :(
Compile Log
Spoiler (click to show/hide)** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.vmf"
Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\materials
Loading C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/tezuni_poolv2/nature/blenddirtgrass008b_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (-43.38 -241.01 149.23) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_07*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (9674 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 43 texinfos to 18
Reduced 15 texdatas to 10 (482 bytes to 322)
Writing C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2"
Valve Software - vvis.exe (Sep 15 2011)
2 threads
reading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.bsp
reading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2"
Valve Software - vrad.exe SSE (Sep 15 2011)
Valve Radiosity Simulator
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\tezuni\sourcesdk\bin\source2009\bin\lights.rad.
Loading c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (0.01 seconds)
130 faces
93339 square feet [13440896.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
sun extent from map=0.000000
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0008 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 27/8192 324/98304 ( 0.3%)
brushsides 162/65536 1296/524288 ( 0.2%)
planes 78/65536 1560/1310720 ( 0.1%)
vertexes 241/65536 2892/786432 ( 0.4%)
nodes 152/65536 4864/2097152 ( 0.2%)
texinfos 18/12288 1296/884736 ( 0.1%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 130/65536 7280/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 59/65536 3304/3670016 ( 0.1%)
leaves 154/65536 4928/2097152 ( 0.2%)
leaffaces 170/65536 340/131072 ( 0.3%)
leafbrushes 68/65536 136/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 820/512000 3280/2048000 ( 0.2%)
edges 476/256000 1904/1024000 ( 0.2%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 16/32768 160/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 198/65536 396/131072 ( 0.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 105336/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 9324/393216 ( 2.4%)
LDR ambient table 154/65536 616/262144 ( 0.2%)
HDR ambient table 154/65536 616/262144 ( 0.2%)
LDR leaf ambient 1315/65536 36820/1835008 ( 2.0%)
HDR leaf ambient 154/65536 4312/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 175454/0 ( 0.0%)
physics [variable] 9674/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 324
Writing c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.bsp
2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.bsp" "c:\program files (x86)\steam\steamapps\tezuni\garrysmod\garrysmod\maps\Tezuni_Poolv2.bsp"
pics:
Alkaline:
--- Quote from: Tezuni on December 07, 2011, 06:16:38 PM ---I look at the water from above it - and i'm looking right through the map.
I go in the inside the water, it looks fine from all angles.
yes i have the cubemap and lod
haalp :(
pics:
--- End quote ---
Paste your compile log in a spoiler.
My best guess is that it could be a leak in your map.
jimonions:
-derp-
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version