Technology (Read Only) > Mapping

How to make Source Water :O

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Tezuni:

--- Quote from: jimonions on December 08, 2011, 12:06:01 AM ---Its probably something to do with having no light_enivronment

--- End quote ---
I do have that already....

jimonions:
oh you're right just couldn't see the entity in the hammer shot. What material are you using

memo3300:

--- Quote from: jimonions on December 08, 2011, 01:08:04 AM ---oh you're right just couldn't see the entity in the hammer shot. What material are you using

--- End quote ---

This has happened when i have moved a little part of the cube where the water should be


idk why... but i had to do a pool all over again

Alkaline:

--- Quote ---Compile Log Here
***leaked***
--- End quote ---

There is a leak in your map which prevents the rendering of the reflection for your water.
Just beneath your leak error is displayed the coordinates of the prop_dynamic that is "leaked".
If the prop_dynamic is located outside of the boundaries of your map, move it so that it's origin is within the boundaries.
Next, go to Map > Load Pointfile. Click yes on the pop up box that appears.
You should notice a distinct, red line in your 2D views.
Follow this line around to find gaps / openings / leaks in your map.
(By leak I mean an opening where light can go through / connects map to void)
Once you fix all of the leaks in your map, the water should work as you want.

Applying a cubemap is optional but may not look good if not used correctly.

Tezuni:
Thank you everyone!
I found out my whole skybox was one unit above the ground so i didn't even notice on the large grid, which is why there was a leak.
100% working now! :D

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