Technology (Read Only) > Mapping

How to make Source Water :O

<< < (2/5) > >>

Peetah:
But the more there is. The laggier it will be.

jimonions:
there would have to be a lot of cubemappe'd materials to cause a noticeable amount of lag.

ursus:

--- Quote from: Peetah on February 06, 2011, 05:35:36 PM ---But the more there is. The laggier it will be.

--- End quote ---


...But it will be shiny as fuck, though.

jimonions:
you can define the reflectivity of the cubemap on the texture through the vmt file with the $envmaptint cmd with the values < 1, 1, 1>

Monttumopo:

--- Quote from: Peetah on February 06, 2011, 05:35:36 PM ---But the more there is. The laggier it will be.

--- End quote ---


 :'(

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version