Author Topic: Weapon/Spawn entities for ZS  (Read 108 times)

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Offline dannyoboy007

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Weapon/Spawn entities for ZS
« on: July 20, 2011, 12:56:58 PM »
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Could anyone send me a link or post the list of entities such as Zombie and human spawns, weapons etc for ZS? Thanks


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Offline Mehis

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Re: Weapon/Spawn entities for ZS
« Reply #1 on: July 20, 2011, 04:10:33 PM »
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Offline dannyoboy007

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Re: Weapon/Spawn entities for ZS
« Reply #2 on: July 21, 2011, 08:07:20 AM »
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Ok thanks, also, if i use a prefab, does it have to uploaded with the map or not? Thx


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Offline Mehis

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Re: Weapon/Spawn entities for ZS
« Reply #3 on: July 21, 2011, 10:23:34 AM »
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Ok thanks, also, if i use a prefab, does it have to uploaded with the map or not? Thx

? If it uses custom content (textures, sounds) you need to pak the files into the map.

Pakrat - http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html

Offline dannyoboy007

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Re: Weapon/Spawn entities for ZS
« Reply #4 on: August 02, 2011, 04:01:08 AM »
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Ok thanks, just a couple more questions. My map is nearing its finish (Just need to add maybe another room or so, and spawns), but i just tried to export it (f9) to test it out before i go anyfurther and it worked fine without a skybox (Was dark lol) - I then added by one by drawing a massive box around my map, pressed make hollow and set it to -32. When i exported it out like last time, this time i got to "*** Suppressing further FindPortalSide errors.... ***" on the progress box and then it crashed. Is my skybox too big? Or did i set it up wrong or something? When i have smalled maps it seems to work fine.

Also, how do i make the one way thing like on ascent (Where zombies can go in but humans cant get out?)

Thanks.


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Offline Mehis

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Re: Weapon/Spawn entities for ZS
« Reply #5 on: August 02, 2011, 05:08:35 AM »
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Ok thanks, just a couple more questions. My map is nearing its finish (Just need to add maybe another room or so, and spawns), but i just tried to export it (f9) to test it out before i go anyfurther and it worked fine without a skybox (Was dark lol) - I then added by one by drawing a massive box around my map, pressed make hollow and set it to -32. When i exported it out like last time, this time i got to "*** Suppressing further FindPortalSide errors.... ***" on the progress box and then it crashed. Is my skybox too big? Or did i set it up wrong or something? When i have smalled maps it seems to work fine.

Post compile logs, please.

Edit: It's a leak.

Quote
Also, how do i make the one way thing like on ascent (Where zombies can go in but humans cant get out?)

I'm not sure. I haven't used ZS fgd, but it should have filter.

« Last Edit: August 02, 2011, 05:13:40 AM by Mehis »