Author Topic: Combine turrent  (Read 276 times)

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Offline Lazer Blade

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Combine turrent
« on: June 30, 2011, 10:05:58 PM »
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I was thinking for zs why not exchange the 20 kill nades for a combine turrent ?

Total turrent HP=250
Able to pick up and move
Ammo = 500 must regen when it runs out 5 bullets a sec
3 Dammage a bullet
Can only be destroyed by zombies
Turrent has its own up-grade system up to 20 kills
10 kills = faster fire
20 kills = HP regen hp every 2 secs
 
btw credits to gingerbread for the suggestion
« Last Edit: June 30, 2011, 10:09:05 PM by LAZER BLADE RND »

Offline Boardtech

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Re: Combine turrent
« Reply #1 on: June 30, 2011, 10:21:07 PM »
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Did you mean: Combine current

A wave of combines

Offline Lazer Blade

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Re: Combine turrent
« Reply #2 on: June 30, 2011, 10:36:55 PM »
+1
Did you mean: Combine current

A wave of combines

umm no ? I mean a combine turrent like from hl2

Offline Hotgreensoldier

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Re: Combine turrent
« Reply #3 on: June 30, 2011, 10:38:17 PM »
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umm no ? I mean a combine turrent like from hl2

....Are you deliberately doing that? Combine TURRET....

NVM I GUESS U WER RIGHT. Woopsie.
« Last Edit: June 30, 2011, 11:22:12 PM by Hotgreensoldier »
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Offline ursus

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Re: Combine turrent
« Reply #4 on: June 30, 2011, 10:43:29 PM »
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....Are you deliberately doing that? Combine TURRET....

SHHHHHH

ITS TURRENT

GO WITH IT

Offline Alkaline

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Re: Combine turrent
« Reply #5 on: July 01, 2011, 12:46:16 AM »
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Noxious Net has a turrent.
It will be way to OP for long hallways,
and coding something like that in Lua would be a pain in the ass.
Or would it?
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Offline Wafflepiezz

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Re: Combine turrent
« Reply #6 on: July 01, 2011, 12:02:31 PM »
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4L zombie server has different human classes and a Vanguard/Engineer class which can builds turrets...However, their turrets aren't movable

Offline Hotgreensoldier

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Re: Combine turrent
« Reply #7 on: July 01, 2011, 12:22:49 PM »
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4L zombie server has different human classes and a Vanguard/Engineer class which can builds turrets...However, their turrets aren't movable

4L ripped off Chillzone so I'm going to assume they are the same. The turret does shit damage and regenerates ammo whilst not shooting. Although it does serve as a good backup for when you are getting overrun.
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Offline StartedBullet

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Re: Combine turrent
« Reply #8 on: July 02, 2011, 09:03:44 PM »
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If there was a limit of 2-4 per humans ( grenades otherwise ) they should be good. It's hard to make them OP when a fast zombie can just jump over them.
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Offline Cable

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Re: Combine turrent
« Reply #9 on: July 02, 2011, 09:10:32 PM »
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OVER POWERED



ZS doesn't need to be improved gameplay wise.

Offline Hotgreensoldier

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Re: Combine turrent
« Reply #10 on: July 02, 2011, 09:48:48 PM »
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OVER POWERED



ZS doesn't need to be improved gameplay wise.

I don't like the idea either but....The turrets do ABSOLUTELY shit damage, 3 per shot :/ takes about  4-7 seconds to kill JUST a headcrab.
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Offline Dale Feles

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Re: Combine turrent
« Reply #11 on: July 03, 2011, 10:46:30 AM »
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I'd be a good idea if it does like 1 damage per shot 1 bullet per sec. Or else it will be way too OP.




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Offline Travelsonic

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Re: Combine turrent
« Reply #12 on: July 03, 2011, 02:11:57 PM »
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OVER POWERED


IMO it depends on HOW it is implemented - firing rate, durability, damage per bullet, etc.


ZS doesn't need to be improved gameplay wise.

I disagree - for one, I think we already have no friendly fire, why not make it so team members can't collide with each other?  Sure will spare the frustration on maps like fear tower.
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Offline Cable

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Re: Combine turrent
« Reply #13 on: July 03, 2011, 10:19:22 PM »
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IMO it depends on HOW it is implemented - firing rate, durability, damage per bullet, etc.


I disagree - for one, I think we already have no friendly fire, why not make it so team members can't collide with each other?  Sure will spare the frustration on maps like fear tower.
I helped make Feartower. (See credits sign at the beginning of the map)

The whole point of the map is to separate noobs from the pro's.

Meaning, Getting shoved off is part of the gameplay idea.

Deal with it.

Offline Osme

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Re: Combine turrent
« Reply #14 on: July 04, 2011, 01:38:46 AM »
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I helped make Feartower. (See credits sign at the beginning of the map)

The whole point of the map is to separate noobs from the pro's.

Meaning, Getting shoved off is part of the gameplay idea.

Deal with it.
noobs push pros off
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