Author Topic: Flashlights enabled on the TTT server  (Read 517 times)

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Offline ursus

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Re: Flashlights enabled on the TTT server
« Reply #30 on: September 21, 2010, 08:05:17 PM »
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On one occasion, I was the traitor on shipping center and there was 1 inno left. I snuck up with the silenced pistol unseen, and buttsecksed him. Shit was cash.

Offline Sir

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Re: Flashlights enabled on the TTT server
« Reply #31 on: September 26, 2010, 12:25:57 PM »
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Oh come on why can't you enable it :(

It would make things so much better. And besides turning your brightness doesn't look good and I still can barely see in dark areas.

Offline Shawn

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Re: Flashlights enabled on the TTT server
« Reply #32 on: September 26, 2010, 12:59:28 PM »
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I still can barely see in dark areas.

Thats the point! with flashlights it will be to easy for inoccents... having dark areas is good for the T's to knife someone or stash a body/c4 if there were flashlights the game would be in favor of innocents... without it makes the game balanced.

Offline Frank

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Re: Flashlights enabled on the TTT server
« Reply #33 on: September 26, 2010, 01:03:05 PM »
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How about night vision goggles for Ts and Detectives?

Offline Cake Faice

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Re: Flashlights enabled on the TTT server
« Reply #34 on: September 26, 2010, 02:06:23 PM »
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Better solution:

Having flashlights a buy-able option for traitors/detective. That way people wont bitch about the fun being taken away if flashlights are added.

Offline ursus

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Re: Flashlights enabled on the TTT server
« Reply #35 on: September 26, 2010, 02:37:02 PM »
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Better solution:

Having flashlights a buy-able option for traitors/detective. That way people wont bitch about the fun being taken away if flashlights are added.

^^^ this

Offline Sir

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Re: Flashlights enabled on the TTT server
« Reply #36 on: September 26, 2010, 04:01:04 PM »
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So then if we see someone with a flashlight we can kill them on sight? As long as they're not detective.

I like the idea of night vision better because you can make it so we can't tell if someone has it or not, which makes it easier for the traitors. Kinda like how radar works, you can't tell externally if someone has it, but it helps them quite a bit.

Offline andrewfickdimus

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Re: Flashlights enabled on the TTT server
« Reply #37 on: September 26, 2010, 04:06:13 PM »
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So then if we see someone with a flashlight we can kill them on sight? As long as they're not detective.

I like the idea of night vision better because you can make it so we can't tell if someone has it or not, which makes it easier for the traitors. Kinda like how radar works, you can't tell externally if someone has it, but it helps them quite a bit.

I'm sure no one will see the huge thick glasses!
FEEDEST YE NOTTES VON TROLLS

Offline Dr.Zomboss

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Re: Flashlights enabled on the TTT server
« Reply #38 on: October 02, 2010, 05:31:15 PM »
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Then nightvision for traitors or detectives would be more reasonable. But I think this stuff would be useless on most of the maps.
So, either flashlights for everybody or nope.avi

Offline Rocket50

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Re: Flashlights enabled on the TTT server
« Reply #39 on: October 02, 2010, 08:34:38 PM »
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Make the holester AND ONLY the holester able to use flashlight.