Author Topic: New zombie class - SithCrab  (Read 64 times)

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Offline Peter Petrelli

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New zombie class - SithCrab
« on: June 18, 2011, 01:22:59 PM »
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SithCrab- A wraith crab that can spawn elsewhere on the map and can spawn between waves, after spawned it has an advantage on campers and its an easy kill for people who aren't getting any kills, also has 50 health and does 5 damage to people
Abilities - Wraith cloak and can spawn between waves

Helpfullnes - When people are cading and repairing player zombies can spawn between waves and stop people from getting into unfair advantage spots and its covers the unfair hole on unbalanced maps

[EDIT]
« Last Edit: June 18, 2011, 04:14:39 PM by Photosynthesis »

Offline yoshi

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Re: New zombie class - SithCrab
« Reply #1 on: June 18, 2011, 01:34:36 PM »
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Nope.avi  :thumbsdown:

Offline Hotgreensoldier

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Re: New zombie class - SithCrab
« Reply #2 on: June 18, 2011, 01:36:51 PM »
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Yano...Sorry bro  :thumbsdown:
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Offline Lazer Blade

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Re: New zombie class - SithCrab
« Reply #3 on: June 18, 2011, 01:53:06 PM »
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it sounds like a good idea but theres 2 reasons that make it unfair.     1. it can spawn anywhere it wants. and 2. theres no way in hell a headcrab can do 50 damage
 so  :thumbsdown: for now

Offline blαh2355

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Re: New zombie class - SithCrab
« Reply #4 on: June 18, 2011, 02:36:14 PM »
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1. it can spawn anywhere it wants. and 2. theres no way in hell a headcrab can do 50 damage
Actually he means it has 50 hp but still, it does a lot of damage.

I'm sorry photo but this kind of headcrab is really overpowered. Reasons: headcrabs can walk fast like a fast zombie and jump, it's "invisible", does massive damage, and can spawn in between waves; plus probably EVERYONE will use this kind of headcrab

 :thumbsdown:



Offline Deathie

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Re: New zombie class - SithCrab
« Reply #5 on: June 18, 2011, 02:40:54 PM »
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That's an interesting idea, and I'm sure with a little more tweaking, it could become balanced.

I like the idea of being able to spawn anywhere on the map as long as humans can't see you, L4D style, but in the ZS gameplay, it's a bit too OP unless it had VERY LITTLE HP and did LESS damage than the headcrabs, in which case, it'd be easy kills towards humans, which also makes it OP.

In other words, I think this is a really cool idea, but I don't see how it can be tweaked to be completely fair.


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Offline ٶȻhriʂ

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Re: New zombie class - SithCrab
« Reply #6 on: June 18, 2011, 02:41:15 PM »
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TOO OP :thumbsdown: