Author Topic: More player spots on TTT  (Read 450 times)

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Offline Dale Feles

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Re: More player spots on TTT
« Reply #15 on: June 22, 2011, 01:41:27 PM »
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Well, Bad idea, but we could run a beta TTT server on the rotation server where we can test out new stuff,

eg: New players slots, new weapons (dat k47), new traitor/detective equipments, maps, and so on.

EDIT: Without dat perma karma.
« Last Edit: June 22, 2011, 01:47:13 PM by .:~RND`=-$ilent »




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Offline Deathie

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Re: More player spots on TTT
« Reply #16 on: June 22, 2011, 01:45:06 PM »
+1
Well, Bad idea, but we could run a beta TTT server on the rotation server where we can test out new stuff,

eg: New players slots, new weapons (dat k47), new traitor/detective equipments, maps, and so on.

And without permanent karma.


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Offline Travelsonic

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Re: More player spots on TTT
« Reply #17 on: June 23, 2011, 01:10:00 PM »
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Whatever it is, something needs to be done - it is stupid that TTT is impossible to get in to as often as it is.  To make matters worse is when you actually get in, and something with your peripherals goes wrong requiring you o restart GMOD - by the time you get back in, it is full again.
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Offline memo3300

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Re: More player spots on TTT
« Reply #18 on: June 23, 2011, 06:01:50 PM »
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lets have 2 servers.

the ttt server that we have right now and this:

http://forum.randomgs.com/index.php/topic,2543.msg35275.html#msg35275







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Offline Alex Mason, SOG

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Re: More player spots on TTT
« Reply #19 on: June 23, 2011, 08:33:44 PM »
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lets have 2 servers.

the ttt server that we have right now and this:

http://forum.randomgs.com/index.php/topic,2543.msg35275.html#msg35275

Who's willing/capable to code it?
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Offline A4F| Ghost

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Re: More player spots on TTT
« Reply #20 on: June 24, 2011, 03:08:15 AM »
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maybe transferring 2 slots from zs to ttt would do the job but if the ttt slots are significantly increased it would reduce the amount of rounds a person becomes t so uh 1 or 2 slots should do the job

edit :-
and if a beta ttt server is going to be hosted it should be just a normal one with more weapons and some new fun features
« Last Edit: June 24, 2011, 03:10:12 AM by {T|H} Ghost »

Offline Peter Petrelli

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Re: More player spots on TTT
« Reply #21 on: June 24, 2011, 03:24:03 PM »
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No, having more player slots would ruin the game and i have played on a server with 32 player; It was horrible
Spoiler (click to show/hide)

Offline Sabb

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Re: More player spots on TTT
« Reply #22 on: June 24, 2011, 03:27:10 PM »
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No, having more player slots would ruin the game and i have played on a server with 32 player; It was horrible
Spoiler (click to show/hide)
Well then, it's a good thing we aren't changing it to 32 players isn't it.


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Offline Hotgreensoldier

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Re: More player spots on TTT
« Reply #23 on: June 24, 2011, 03:33:43 PM »
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No, having more player slots would ruin the game and i have played on a server with 32 player; It was horrible
Spoiler (click to show/hide)

Yano, that must've been a custom server then, because here is the way detective, traitor, system works. Every 4 people = 1 traitor, every 2 traitors= 1 detective. So that would've been 3 4 detectives, and 6 8 traitors.

Would've still been a shitload of people though.
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Offline Wafflepiezz

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Re: More player spots on TTT
« Reply #24 on: June 24, 2011, 05:52:07 PM »
+1
I've
Waited
1-30 minutes
To
Get
In
TTT
Almost
Every
TIME!!!
/raegqwuit

Offline ٶȻhriʂ

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Re: More player spots on TTT
« Reply #25 on: June 25, 2011, 09:14:46 AM »
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I've
Waited
1-30 minutes
To
Get
In
TTT
Almost
Every
TIME!!!
/raegqwuit
Same



Offline Mufasa

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Re: More player spots on TTT
« Reply #26 on: June 27, 2011, 11:04:32 PM »
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 :thumbsdown: fine as is, servers rarely full, and if it is, you can just wait 5 damn minutes

Offline Pontus

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Re: More player spots on TTT
« Reply #27 on: June 28, 2011, 07:52:40 AM »
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That sounds like a good idea it would save some money

Offline yoshi

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Re: More player spots on TTT
« Reply #28 on: June 28, 2011, 11:31:56 AM »
+2
That sounds like a good idea it would save some money


Offline Wafflepiezz

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Re: More player spots on TTT
« Reply #29 on: June 28, 2011, 11:48:41 AM »
0
That sounds like a good idea it would save some money