Author Topic: ToxSin - Advanced Zombie Simulator  (Read 77 times)

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Offline TheChosenOne

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ToxSin - Advanced Zombie Simulator
« on: June 04, 2011, 02:17:52 PM »
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Well,when I was playing Zombie Survival...I thought of faster zombies,currency system and a l4d styled gameplay.
Then i found this:http://gmodnews.com/1264-toxsin-advanced-zombie-simulator
It's not a defense-like gamemode like ZS,the zombies can infect people and run like hell.
The barricade system is a little different than ZS,it's based on wood parts that can be nailed with a hammer.
Axe,hammer and knife are the only melee weapons,but with a bit of modding...the other melee weapons from ZS can be added easily.
People can cure themselfs with the antidote located in different area's.
Three classes are available and change the player's model: SCOUT-Lightweight GSG-9 trooper
                                                                                                   COMMANDO-A little bit tougher GIGN operative
                                                                                                   SPECIALIST- ENGI-SAS
No player zombies at the start of the round,when an infected player dies...he spawns as three kinds of zombies:Banshee,runners,etc.
3 kinds of npc zombies:a running zombie,HL2 zombie without headcrab,radioactive HL2 poison zombie and a fast zombie...
There is a currency system,and the only way you can get the package is to go outside and airborne-order it.
It's based on Bones,and there is the AK-47 of course...but no M4.
For a conclusion,if there's a modified zombie survival gamemode here...then surely someone can mod this.
BTW,the servers are awesome...and i love the Zombie Survival gamemode...I'm trying to find the latest version,but no hope.

If possible,can ToxSin be added to the Fretta servers or to another server supporting multiple gamemodes? :)

Here is a short info about the gamemode:
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        * Fun gameplay! It can be hard as nails at times, but that is a big part of the fun.
        * Intelligent zombie SNPCs that hunt you down and beat the shit out of you.
        * A bunch of cool weapons with their own custom base weapon which implements a custom bullet shell effect, scoping, ironsights, and more.
        * Melee weapons, including a hammer which can be used to build barricades using wood you find.
        * An inventory system that is very modular and moddable.
        * 3 human classes and 3 zombie classes, each with their own perks.
        * Fancy effects! Motion blur, postprocessing, realistic drunkness, blood spatter on your HUD, and more!
        * Lots of gore! Blow the torso off of a zombie with a winchester, commit genocides with C4 explosives, instagib individual zombies with the Experimental Rifle and blast the heads off of zombies with pretty much any gun!
        * Battle infection, radiation and bleeding. Each affects you differently.
        * Replayability! Never play the same match twice! The antidote spawns randomly around the map, and the evacuation helicopter has multiple landing zones.
        * Sperg Over Your Stats! At the end of the round awards are handed out to players who have accomplished great and not-so-great things! If you’re one of those fellows who hides in a corner while his teammates do all the work then you will get publicly humiliated. If you are a master of headshots then your deeds will not go unnoticed!
        * ConVars that give the server owner complete control over most gameplay aspects.
        * Quite moddable, i’ve included a bunch of shit in moddable.lua for people to play around with.
        * A custom entity loading system for maps. Do you have a map that doesn’t have spawn points for ToxSin? You can easily configure the map ingame with hardly any hassle.


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Offline ursus

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Re: ToxSin - Advanced Zombie Simulator
« Reply #1 on: June 04, 2011, 02:18:57 PM »
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Already been played on the rotation server, it was buggy, replaced with TF2. End of story.

Offline TheChosenOne

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Re: ToxSin - Advanced Zombie Simulator
« Reply #2 on: June 05, 2011, 04:03:07 AM »
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Strange,I didn't experience any bugs except the quick inventory bug.Also,I am working on adding new weapons like:m4,bf3 acog m4,bazooka and a more zs-like barricade system

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