Author Topic: TTT_Whitehouse fix.  (Read 467 times)

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Offline [TTPN] ShadowMoon

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Re: TTT_Whitehouse fix.
« Reply #15 on: May 14, 2011, 06:59:56 AM »
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Replace with nothing? o.o
At least make something which can enter to a secret weapon station.  :P

Offline yoshi

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Re: TTT_Whitehouse fix.
« Reply #16 on: May 14, 2011, 08:16:08 AM »
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Also fix the elevator glitch so i don't do the glitch and get reported.  :trollface:

Offline Cable

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Re: TTT_Whitehouse fix.
« Reply #17 on: May 14, 2011, 08:17:41 AM »
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Also fix the elevator glitch so i don't do the glitch and get reported.  :trollface:
Good idea.

I will do later.

Offline Hitman

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Re: TTT_Whitehouse fix.
« Reply #18 on: May 14, 2011, 08:25:07 AM »
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Good idea.

I will do later.
Make it that the glitcher gets crushed and not glitched.

Offline Dale Feles

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Re: TTT_Whitehouse fix.
« Reply #19 on: May 14, 2011, 08:28:11 AM »
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Make it that the glitcher gets crushed and not glitched.

Awww yeah!




Thank you Marie for the sprite.

Offline Cable

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Re: TTT_Whitehouse fix.
« Reply #20 on: May 14, 2011, 08:40:47 AM »
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Wow.

I just noticed but

apparently i cant change a very small item in a map with out the area portals in the map going to shit.

Bin this thread now kty

Sorry guys ):
« Last Edit: May 14, 2011, 08:42:42 AM by Cable »

Offline Mehis

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Re: TTT_Whitehouse fix.
« Reply #21 on: May 14, 2011, 11:48:47 AM »
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If i remember correctly, decompiling a map, then compiling it, will just make more errors. (Its really about the decompiler program itself!)
So, you should ask map maker if he/she has still the vmf and edit it by self.

And you need to ask map maker a permission to fix/change the map. (Would be good thing to do.)
Atleast i wouldn't want people to decompile/fix/change my map.
« Last Edit: May 14, 2011, 11:50:41 AM by Mehis »

Offline Sabb

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Re: TTT_Whitehouse fix.
« Reply #22 on: May 14, 2011, 12:15:04 PM »
+1
By that logic using any map with a Exploding barrel should be fix since you can blow people up with those without losing karma.
He's talking about walking around with a barrel and letting someone else shoot it I believe, but it's not the same thing.
I fucking love whitehouse with the mines, it's a chance to have fun.
If you don't want to be blown up by a mine, either stay away from the mines or go down the elevator where the mines can't go.
Takes a bit of simple logic to avoid things like this :l.
It's in the game, it's how it is, so find a way to work around it instead of complaining about every little thing :l.
(I'm not saying that anyone in this thread did so)
Also, a few more things.
For once, I actually agree with Shawn.
The map is just a chance to have FUN.
People should just realize that it's a game and the whole point isn't to win, just to have fun.
One last thing.
Why the hell is Pry posting in here?
You haven't played RND in for ever ;_;.
Or posted on the forums...


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Offline Prox

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Re: TTT_Whitehouse fix.
« Reply #23 on: May 14, 2011, 01:10:25 PM »
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I fucking love whitehouse with the mines, it's a chance to have fun.
If you don't want to be blown up by a mine, either stay away from the mines or go down the elevator where the mines can't go.
Takes a bit of simple logic to avoid things like this :l.
I know that it's fun because I like the mines either, but sometimes people are running purposely to you
with a mine so it might be difficult to avoid it.
Just pointing something out.


Offline coolzeldad

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Re: TTT_Whitehouse fix.
« Reply #24 on: May 14, 2011, 01:13:49 PM »
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Wow.

I just noticed but

apparently i cant change a very small item in a map with out the area portals in the map going to shit.

Bin this thread now kty

Sorry guys ):

So the original map fix is non operable?
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Offline » Magic «

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Re: TTT_Whitehouse fix.
« Reply #25 on: May 14, 2011, 01:18:50 PM »
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So the original map fix is non operable?

ent.Remove time?

Offline coolzeldad

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Re: TTT_Whitehouse fix.
« Reply #26 on: May 14, 2011, 01:24:29 PM »
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ent.Remove time?

ya was thinkin that, but i'll have to look laterz

and if he already made it, I would rather use that instead of wasting his effort imo
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
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Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline This Guy

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Re: TTT_Whitehouse fix.
« Reply #27 on: May 17, 2011, 08:19:27 AM »
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:thumbsup: :D


Offline yoshi

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Re: TTT_Whitehouse fix.
« Reply #28 on: May 17, 2011, 08:48:17 AM »
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Offline This Guy

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Re: TTT_Whitehouse fix.
« Reply #29 on: May 17, 2011, 05:17:56 PM »
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Wrong thread.
Wrong thread?

:thumbsup: to the this topic cause I don't want mines in the map.