Author Topic: TTT_Whitehouse fix.  (Read 467 times)

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Offline Cable

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TTT_Whitehouse fix.
« on: May 13, 2011, 08:22:09 PM »
+4
After complaints from other people, and my self, I decided to decompile the TTT_whitehouse map and remove the hidden land mines.
They could be picked up with the magneto stick and detonated. The detonation killed everyone near, and the detonator wouldn't lose karma.
Very minageable and unfair.

Everything in the map is the same, Just the mines are gone.

Yes or no?

Map DL:
http://www.mediafire.com/?u76dqnryz85rpl1

Offline Hitman

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Re: TTT_Whitehouse fix.
« Reply #1 on: May 13, 2011, 08:36:22 PM »
0
 :thumbsup:
Replace the map with this one!

Offline cogsandspigots

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Re: TTT_Whitehouse fix.
« Reply #2 on: May 13, 2011, 08:39:41 PM »
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 :thumbsup: They were so great for lazy traitors who just opened up the mine box and let the innocents kill themselves. However, it is unfair.

Offline Pryvisee

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Re: TTT_Whitehouse fix.
« Reply #3 on: May 13, 2011, 08:53:00 PM »
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Mmm yes.. Countless times I've been killed by those damn things..

:thumbsup:

Sabb: oh when'd you get there!?
...
Sabb: That was embarrassing.

Offline Shawn

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Re: TTT_Whitehouse fix.
« Reply #4 on: May 13, 2011, 09:02:11 PM »
+1
NUUU thats the only fun i have in that map otherwise that map just sucks....

Offline Deacon

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Re: TTT_Whitehouse fix.
« Reply #5 on: May 13, 2011, 09:02:59 PM »
0
i've tested, they are gone. YESS


Offline Cable

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Re: TTT_Whitehouse fix.
« Reply #6 on: May 13, 2011, 09:03:40 PM »
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NUUU thats the only fun i have in that map otherwise that map just sucks....
If a map is only fun because you can blow others to hell without losing karma, It should be removed anyways.

Offline Shawn

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Re: TTT_Whitehouse fix.
« Reply #7 on: May 13, 2011, 09:07:00 PM »
+1
If a map is only fun because you can blow others to hell without losing karma, It should be removed anyways.

By that logic using any map with a Exploding barrel should be fix since you can blow people up with those without losing karma.

Offline HellSin

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Re: TTT_Whitehouse fix.
« Reply #8 on: May 13, 2011, 09:08:47 PM »
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I did like the mines. I would place them next to a door, and hallways (which were PERFECT). But I really hate how people abuse it and carry it around, throwing at other people.

Offline Cable

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Re: TTT_Whitehouse fix.
« Reply #9 on: May 13, 2011, 09:09:17 PM »
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By that logic using any map with a Exploding barrel should be fix since you can blow people up with those without losing karma.
No? I've always lost karma from barrels.
and

Did you like it when people could prop kill and not lose karma?
Did you like it when you were the one to get killed and laughed at after?

This is the same concept.

Offline Shawn

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Re: TTT_Whitehouse fix.
« Reply #10 on: May 13, 2011, 09:10:33 PM »
+3
No? I've always lost karma from barrels.
and

Did you like it when people could prop kill and not lose karma?
Did you like it when you were the one to get killed and laughed at after?

This is the same concept.

actually i laugh my ass off when i get killed by a mine... and if you can lose karma for the barrels now just add the karma system to the mines problem solved.

Offline Deacon

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Re: TTT_Whitehouse fix.
« Reply #11 on: May 13, 2011, 09:11:40 PM »
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actually i laugh my ass off when i get killed by a mine... and if you can lose karma for the barrels now just add the karma system to the mines problem solved.

or, this
since its the only map that has them

Offline [TTPN] ShadowMoon

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Re: TTT_Whitehouse fix.
« Reply #12 on: May 14, 2011, 06:13:09 AM »
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NUUUUUUUU~~~ Mah precious land mines!!!! :'(

Offline Dale Feles

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Re: TTT_Whitehouse fix.
« Reply #13 on: May 14, 2011, 06:16:07 AM »
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 :thumbsup:

please replace!




Thank you Marie for the sprite.

Offline Repulse

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Re: TTT_Whitehouse fix.
« Reply #14 on: May 14, 2011, 06:53:48 AM »
0
 :thumbsup: yeah please replace


  <-- Thanks to Cryptokid.