Author Topic: Assist system in ZS?  (Read 449 times)

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Offline Peetah

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Re: Assist system in ZS?
« Reply #15 on: May 07, 2011, 07:30:46 PM »
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Great idea!
Would make zs much better.
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Offline InfamousFelix

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Re: Assist system in ZS?
« Reply #16 on: May 07, 2011, 07:48:34 PM »
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This is probably the single reason I never ever play ZS.
+1 to the idea.

Same here, Also.  :thumbsup:
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Offline Dale Feles

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Re: Assist system in ZS?
« Reply #17 on: May 08, 2011, 03:34:50 AM »
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 :thumbsup: And I approve this message!




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Offline Arcoyle

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Re: Assist system in ZS?
« Reply #18 on: May 10, 2011, 09:24:13 AM »
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but kill stealing is so easy :(

I agree there should be a system like that though, would make it more fair. And to the damage system instead of kills- In maps like fort humans could abuse that horribly where they just shoot the zombies while they are in the green smoke and rack up massive amounts of damage easily.

Offline kruel kramer

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Re: Assist system in ZS?
« Reply #19 on: May 14, 2011, 01:12:35 PM »
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-Remember when you waste bullets on a zombie then another guy just takes that kill while your reloading?
-Remember the times when you waste your health by killing a zombie and some other guy just takes the kill?
-Remember when the you try to get kills but another guy with a better gun than yours just won't give you kills?

I was thinking that if you kill a zombie it should be :

1. The last few bullets shot to a zombie by a person and gets finished of by another guy, whereas the assists go in.
2. For every assist you get you get a 0.5 point and whereas if you get 2 assists you get 1 point.

Cause I hate it when someone just gets all the kills since he has the better weapons.

I don't know if you could apply this to zombies though and how it would work out.

Why not just make a damage system? Players get rewards based on the damage they have done, not the kills they get. GU used to do this, everyone loved it

Offline memo3300

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Re: Assist system in ZS?
« Reply #20 on: May 14, 2011, 03:57:45 PM »
+1
Why not just make a damage system? Players get rewards based on the damage they have done, not the kills they get. GU used to do this, everyone loved it

shoot a zombie to 25 healt, zombie goes back to green smoke, shoot zombie down to 25 again... get shitloads of kills without killing the zombie.

hitting a human twice as wraith, letting him go to a heal machine... do this for 4 rounds... you reedem and no humans died.








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Offline kruel kramer

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Re: Assist system in ZS?
« Reply #21 on: May 14, 2011, 04:51:25 PM »
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shoot a zombie to 25 healt, zombie goes back to green smoke, shoot zombie down to 25 again... get shitloads of kills without killing the zombie.

hitting a human twice as wraith, letting him go to a heal machine... do this for 4 rounds... you reedem and no humans died.
For humans not zombies. that was the point.
+ Edit
IF you aren't able enough to kill a zombie before it gets back to its spawn, then this would be a big problem. but seeing as this community MOSTLY isnt full of five year olds failing at aiming, i doubt it would be.
« Last Edit: May 14, 2011, 04:53:16 PM by kruel kramer »

Offline kruel kramer

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Re: Assist system in ZS?
« Reply #22 on: May 14, 2011, 04:54:35 PM »
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but kill stealing is so easy :(

I agree there should be a system like that though, would make it more fair. And to the damage system instead of kills- In maps like fort humans could abuse that horribly where they just shoot the zombies while they are in the green smoke and rack up massive amounts of damage easily.

if we're going to shoot zombies while they are in the green smoke, then why not make a system that DAMAGES humans when they try to spawncamp?

Offline memo3300

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Re: Assist system in ZS?
« Reply #23 on: May 14, 2011, 05:09:22 PM »
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For humans not zombies. that was the point.
+ Edit
IF you aren't able enough to kill a zombie before it gets back to its spawn, then this would be a big problem. but seeing as this community MOSTLY isnt full of five year olds failing at aiming, i doubt it would be.

don't double post or people will eat you alive.

anyways, how you want this to work?... i mean... not all zombies got the same healt...

just want you to explain me how you think it can be done.


also, i see in my mind zombies afk and people shooting the zombie enought to get kills but not enought to kill him.







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Offline This Guy

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Re: Assist system in ZS?
« Reply #24 on: May 17, 2011, 08:09:46 AM »
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anyways, how you want this to work?... i mean... not all zombies got the same healt...

just want you to explain me how you think it can be done.


also, i see in my mind zombies afk and people shooting the zombie enought to get kills but not enought to kill him.

Im not that experienced in scripting and whatnot in the source engine.

My idea is for the last 2 guys who shoot the zombie, and whoever finishes the zombie off gets the kill and the last guy who shot the zombie gets an assist.
And for every assist it costs 0.5 % of a kill

This will help players with lesser weapons so they could catch up on the weapon upgrades.


Offline memo3300

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Re: Assist system in ZS?
« Reply #25 on: May 17, 2011, 06:32:14 PM »
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Im not that experienced in scripting and whatnot in the source engine.

My idea is for the last 2 guys who shoot the zombie, and whoever finishes the zombie off gets the kill and the last guy who shot the zombie gets an assist.
And for every assist it costs 0.5 % of a kill

This will help players with lesser weapons so they could catch up on the weapon upgrades.

i don't know coding or source engine either, but idk why i think this would be easy to code.

mean while the other idea for making it for damage sounds hard to code and easy to abuse.







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Offline jimonions

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Re: Assist system in ZS?
« Reply #26 on: May 17, 2011, 11:04:30 PM »
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Its not about changing the source code. Its about what hooks Garry makes for lua to be tangible with the it. Or so I think that's how it works correct me if im wrong.

zs is written in lua - not C++

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Offline Deathie

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Re: Assist system in ZS?
« Reply #27 on: May 18, 2011, 01:04:58 AM »
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As opposed to rewarding the person who gets the KILL,


Highest damage = 1.0 / One Kill
Second Highest Damage = 0.5 / Assist

This seems the most fair/balanced.


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