.:`=-~rANdOm~`-=:. Game Servers
Support (Read Only) => Suggestions => Topic started by: This Guy on May 05, 2011, 05:54:34 AM
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-Remember when you waste bullets on a zombie then another guy just takes that kill while your reloading?
-Remember the times when you waste your health by killing a zombie and some other guy just takes the kill?
-Remember when the you try to get kills but another guy with a better gun than yours just won't give you kills?
I was thinking that if you kill a zombie it should be :
1. The last few bullets shot to a zombie by a person and gets finished of by another guy, whereas the assists go in.
2. For every assist you get you get a 0.5 point and whereas if you get 2 assists you get 1 point.
Cause I hate it when someone just gets all the kills since he has the better weapons.
I don't know if you could apply this to zombies though and how it would work out.
To make it more simple:
1. The guy with highest damage and finishes off the zombie gets 1 kill
2. The guy with the 2nd highest damage will get .5 of a kill and if he gains 2 he will get an equivalent of 1 kill
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:thumbsup:
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soo, 7 players on the server, 6 humans one zombie.
5 guys shoot once the zombie in the head, and one guy shoot him to death.
1 kill and 5 assists
Not really fair for zombies.
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-Remember when you waste bullets on a zombie then another guy just takes that kill while your reloading?
-Remember the times when you waste your health by killing a zombie and some other guy just takes the kill?
-Remember when the you try to get kills but another guy with a better gun than yours just won't give you kills?
I was thinking that if you kill a zombie it should be :
1. The last few bullets shot to a zombie by a person and gets finished of by another guy, whereas the assists go in.
2. For every assist you get you get a 0.5 point and whereas if you get 2 assists you get 1 point.
Cause I hate it when someone just gets all the kills since he has the better weapons.
I don't know if you could apply this to zombies though and how it would work out.
:thumbsup:
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soo, 7 players on the server, 6 humans one zombie.
5 guys shoot once the zombie in the head, and one guy shoot him to death.
1 kill and 5 assists
Not really fair for zombies.
It could be the person with 2nd highest damage/2nd person to cause damage(Whatever of the 2 will be applied) will get the assist.
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It could be the person with 2nd highest damage/2nd person to cause damage(Whatever of the 2 will be applied) will get the assist.
Yeah.
1st highest gets the 1 point for the kill,
2nd highest gets the 0.5 points for the kill.
:thumbsup: to idea.
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How about getting points for damage done, and not by kills
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How about getting points for damage done, and not by kills
I can honestly see that being easily abused/easy to get unlockables.
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I can honestly see that being easily abused/easy to get unlockables.
How could that be? You normally can see most damage to undead at the end too
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How about getting points for damage done, and not by kills
Zombies:
Hit a human for 75 damage, then the human use the healt machine and the zombie makes more damage... zombie reedem in 2 waves.
Humans:
Shoot an afk zombie until its almost dead, then leave him heal, then shoot him again. Get shitloads of kills.
It could be the person with 2nd highest damage/2nd person to cause damage(Whatever of the 2 will be applied) will get the assist.
It should be if you do the highest damage and someone kills the zombie, it should be your kill and the assist for the other guy.
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YES
OH GOD YES
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Yeah I was playing some zs today and I would always get like 90 damage and then someone walks up with a knife and finishes.... I would like some sort of assist system....
Don't know how it would work exactly but it would be nice!
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This is probably the single reason I never ever play ZS.
+1 to the idea.
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This idea will work because no one will ever say "OSJHGDKFJG YOU TOOK MY KILL" while the zombie is saying "DJKHFGDKJHG YOU KILLED ME"
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Zombies:
Hit a human for 75 damage, then the human use the healt machine and the zombie makes more damage... zombie reedem in 2 waves.
Humans:
Shoot an afk zombie until its almost dead, then leave him heal, then shoot him again. Get shitloads of kills.
It should be if you do the highest damage and someone kills the zombie, it should be your kill and the assist for the other guy.
Yezz and for the aboosers, This is why we have rules. =D And people to enforce them. =D
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Great idea!
Would make zs much better.
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This is probably the single reason I never ever play ZS.
+1 to the idea.
Same here, Also. :thumbsup:
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:thumbsup: And I approve this message!
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but kill stealing is so easy :(
I agree there should be a system like that though, would make it more fair. And to the damage system instead of kills- In maps like fort humans could abuse that horribly where they just shoot the zombies while they are in the green smoke and rack up massive amounts of damage easily.
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-Remember when you waste bullets on a zombie then another guy just takes that kill while your reloading?
-Remember the times when you waste your health by killing a zombie and some other guy just takes the kill?
-Remember when the you try to get kills but another guy with a better gun than yours just won't give you kills?
I was thinking that if you kill a zombie it should be :
1. The last few bullets shot to a zombie by a person and gets finished of by another guy, whereas the assists go in.
2. For every assist you get you get a 0.5 point and whereas if you get 2 assists you get 1 point.
Cause I hate it when someone just gets all the kills since he has the better weapons.
I don't know if you could apply this to zombies though and how it would work out.
Why not just make a damage system? Players get rewards based on the damage they have done, not the kills they get. GU used to do this, everyone loved it
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Why not just make a damage system? Players get rewards based on the damage they have done, not the kills they get. GU used to do this, everyone loved it
shoot a zombie to 25 healt, zombie goes back to green smoke, shoot zombie down to 25 again... get shitloads of kills without killing the zombie.
hitting a human twice as wraith, letting him go to a heal machine... do this for 4 rounds... you reedem and no humans died.
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shoot a zombie to 25 healt, zombie goes back to green smoke, shoot zombie down to 25 again... get shitloads of kills without killing the zombie.
hitting a human twice as wraith, letting him go to a heal machine... do this for 4 rounds... you reedem and no humans died.
For humans not zombies. that was the point.
+ Edit
IF you aren't able enough to kill a zombie before it gets back to its spawn, then this would be a big problem. but seeing as this community MOSTLY isnt full of five year olds failing at aiming, i doubt it would be.
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but kill stealing is so easy :(
I agree there should be a system like that though, would make it more fair. And to the damage system instead of kills- In maps like fort humans could abuse that horribly where they just shoot the zombies while they are in the green smoke and rack up massive amounts of damage easily.
if we're going to shoot zombies while they are in the green smoke, then why not make a system that DAMAGES humans when they try to spawncamp?
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For humans not zombies. that was the point.
+ Edit
IF you aren't able enough to kill a zombie before it gets back to its spawn, then this would be a big problem. but seeing as this community MOSTLY isnt full of five year olds failing at aiming, i doubt it would be.
don't double post or people will eat you alive.
anyways, how you want this to work?... i mean... not all zombies got the same healt...
just want you to explain me how you think it can be done.
also, i see in my mind zombies afk and people shooting the zombie enought to get kills but not enought to kill him.
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anyways, how you want this to work?... i mean... not all zombies got the same healt...
just want you to explain me how you think it can be done.
also, i see in my mind zombies afk and people shooting the zombie enought to get kills but not enought to kill him.
Im not that experienced in scripting and whatnot in the source engine.
My idea is for the last 2 guys who shoot the zombie, and whoever finishes the zombie off gets the kill and the last guy who shot the zombie gets an assist.
And for every assist it costs 0.5 % of a kill
This will help players with lesser weapons so they could catch up on the weapon upgrades.
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Im not that experienced in scripting and whatnot in the source engine.
My idea is for the last 2 guys who shoot the zombie, and whoever finishes the zombie off gets the kill and the last guy who shot the zombie gets an assist.
And for every assist it costs 0.5 % of a kill
This will help players with lesser weapons so they could catch up on the weapon upgrades.
i don't know coding or source engine either, but idk why i think this would be easy to code.
mean while the other idea for making it for damage sounds hard to code and easy to abuse.
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Its not about changing the source code. Its about what hooks Garry makes for lua to be tangible with the it. Or so I think that's how it works correct me if im wrong.
zs is written in lua - not C++
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As opposed to rewarding the person who gets the KILL,
Highest damage = 1.0 / One Kill
Second Highest Damage = 0.5 / Assist
This seems the most fair/balanced.