Poll

Community Approval of the update - TOO LATE. COOLZ AND HIS PINGAZ DID NOT APPROVE.

Yes, do it. We need new items
13 (81.3%)
No. Its fine as it is. We dont need any new items.
3 (18.8%)

Total Members Voted: 15

Author Topic: [Nope.avi]New potential TTT weapon pack[FAILURE]  (Read 399 times)

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Offline Cake Faice

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[Nope.avi]New potential TTT weapon pack[FAILURE]
« on: September 04, 2010, 08:38:53 AM »
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dun dun dun dunnnnnnnnnnnn. Coolz said nope. Sorry guyz, no ttt upgrade pack.



Before you fags go "BAAAAAAAAAW THIS WILL UNBALANCE TEH GAME! REMOVEET NAO!". You're an idiot for saying that. Im pretty sure we can use some new stuff in TTT. I know how to balance correctly. I mean, look at TF2. They added all those new weapons and that game is still #1 when it comes to balancing. And with new TTT tools thats released, I could easily put these weapons on our favorite/mostly played maps.

I finally fixed the whole custom model/swep scenario down. Custom modeled weapons should be able to work. Here are the potential weapons THAT ARE STILL BEING DECIDED WITHER OR NOT TO ADD.

Slugger Round shotgun

CSS default m3 model
2-3 bullets per shell
A hella high damage rate
Semi-Accurate
Longer reloading/Pump firing.
1 shell

Detective's Side-arm

Custom M9 Beretta skin
Medium-Low Damage
18 rounds
low firing rate
accurate

Palisation's AK47

CSS default AK-47 Model
Medium firing rate (Same as real life AK's)
Not very accurate
TTT M16 type damage
30 Rounds a clip

And those are just 3 so far. But right now before I begin any work, I'd really like to get coolz's approval for the pack this time unlike the last time I tried to make a TTT weapon pack out of the blue's. I think our server can use some custom items like you would find on other TTT's like nox server's. Im not stupid enough to add in any suicide bombs or what not.

I have a basic lua understanding here. What I am TRYING to aim for. If I cant do these, then i'd gladly welcome someone else who can.


Traitors Gloves

Leaves no DNA trace behind.

Detective's Blood Hound

Trace's foot prints that lead up to 10-20ft traveled.


So yeah, If coolz doesnt want any weapons. Then thats fine by me. Just thought we can add something to bring the ttt server up a notch.
« Last Edit: September 27, 2010, 02:02:44 PM by Cake Faic »

Offline Mr. Franklin

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Re: [Pending]New potential TTT weapon pack
« Reply #1 on: September 04, 2010, 09:13:12 AM »
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Awesome! lets hope they are added....! O0
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Offline ursus

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Re: [Pending]New potential TTT weapon pack
« Reply #2 on: September 04, 2010, 04:13:54 PM »
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I came when I heard the gloves idea. Although tbh, I don't think the detective's sidearm would make a difference. Remember, most of the time detectives will only have 1 cred unless they kill a traitor themselves. It needs to be something REALLY worth their while.

Offline Cake Faice

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Re: [Pending]New potential TTT weapon pack
« Reply #3 on: September 04, 2010, 05:44:39 PM »
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I came when I heard the gloves idea. Although tbh, I don't think the detective's sidearm would make a difference. Remember, most of the time detectives will only have 1 cred unless they kill a traitor themselves. It needs to be something REALLY worth their while.

Yea, your right. But we do need another weapon to compete with the umfail-45. Or not, TTT goes on wut you need the most.

Offline ursus

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Re: [Pending]New potential TTT weapon pack
« Reply #4 on: September 04, 2010, 06:11:29 PM »
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My idea: Make an autosniper like the GS3G1 in CSS. I really don't think it would unbalance it, because I've been on servers with auto-shotguns as detective weapons and it wasn't TOO unbalanced.
That's just mah opinion though.

Offline Cake Faice

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Re: [Pending]New potential TTT weapon pack
« Reply #5 on: September 04, 2010, 07:09:00 PM »
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My idea: Make an autosniper like the GS3G1 in CSS. I really don't think it would unbalance it, because I've been on servers with auto-shotguns as detective weapons and it wasn't TOO unbalanced.
That's just mah opinion though.

A #1 priority to make here is a silenced sniper for traitors. Silent an accurate, at the expense of damage and fire-rate.

Offline ursus

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Re: [Pending]New potential TTT weapon pack
« Reply #6 on: September 04, 2010, 07:11:53 PM »
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A #1 priority to make here is a silenced sniper for traitors. Silent an accurate, at the expense of damage and fire-rate.
Even better, how about a silenced sniper that does little body damage but is an instant headshot kill? And multiple scope levels perhaps. And maybe a 1-round clip like the fabled leak sniper?

Offline Peetah

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Re: [Pending]New potential TTT weapon pack
« Reply #7 on: September 04, 2010, 07:34:08 PM »
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I would say. Silenced, 1 Bullet. But the bullet has a trail. Will prevent camping and moving would be more prevalent. itll be cool for like ninja shit.
(Reg) Nezz45: peetah are you good with the weight tool?

Offline ursus

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Re: [Pending]New potential TTT weapon pack
« Reply #8 on: September 04, 2010, 07:59:24 PM »
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I would say. Silenced, 1 Bullet. But the bullet has a trail. Will prevent camping and moving would be more prevalent. itll be cool for like ninja shit.
I'm interpreting this kind of like that one sniper in GMod 9 that launches you across the map when you shoot it.

Offline Peetah

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Re: [Pending]New potential TTT weapon pack
« Reply #9 on: September 04, 2010, 08:11:45 PM »
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nono the bullet has a trail. So if u miss. The enemy will know were u are. Thus encouraging movement. :D
(Reg) Nezz45: peetah are you good with the weight tool?

Offline ursus

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Re: [Pending]New potential TTT weapon pack
« Reply #10 on: September 04, 2010, 08:13:59 PM »
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nono the bullet has a trail. So if u miss. The enemy will know were u are. Thus encouraging movement. :D
Have you played GMod 9 at all?

Offline Cake Faice

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Re: [Pending]New potential TTT weapon pack
« Reply #11 on: September 04, 2010, 08:22:58 PM »
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Now now guys, I wouldint get your hopes up just yet.

1. I only have the basic lua knowledge level. It's going to take some time to scripting the glove thing.

2. Even though I said custom models are working...I was sadly mistaken. They're not. So I'd have to go with a default CSS model for the SD sniper.

3. This is still pending. I havent shown coolz the thread yet as I forgot to put up a poll. Prolly it will be decided by the end of this week or so.

Offline ursus

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Re: [Pending]New potential TTT weapon pack
« Reply #12 on: September 04, 2010, 08:30:00 PM »
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I voted no, but I'm perfectly open to new ideas. I don't think they're really NECESSARY, but it would be a nice touch.

Offline Peetah

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Re: [Pending]New potential TTT weapon pack
« Reply #13 on: September 04, 2010, 08:56:17 PM »
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That is true.
I also do know quite a bit of lua. Everything suggested is very well possible.
(Reg) Nezz45: peetah are you good with the weight tool?

Offline Cake Faice

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Re: [Pending]New potential TTT weapon pack
« Reply #14 on: September 04, 2010, 10:18:52 PM »
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That is true.
I also do know quite a bit of lua. Everything suggested is very well possible.

Hmm, ya know

If you could do the glove and the footstep thing, I could do the main weapons. Thus having ourselfs a good pack here.


And some of the stuff is needed. Im sure we are all bored using the same old shotgun and mac-10 every time.