Poll

What will this be?

Half Life 3
1 (3.6%)
Half Life 2 Episode 3
2 (7.1%)
Portal 2 Release
16 (57.1%)
Portal 2 Demo Release
1 (3.6%)
Something other
8 (28.6%)

Total Members Voted: 28

Author Topic: Portal 2 Countdown  (Read 883 times)

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Offline Cheesicle

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Re: Portal 2 Countdown
« Reply #45 on: April 20, 2011, 01:42:45 AM »
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most chambers took a matter of minutes to complete but I was stuck on that one for over 30min. I don't know maybe it was because I was tired, it was midnight.

Anyway I finished the game and I have to say its the best game ever.
The story was believable and flowed seamlessly amongst a big variety of settings and happenings.
The ingame ambient music was good. I thought it was neat how those little things emitted music when triggered.
I was kinda surprised how the companion cube was introduced near the start but didn't appear later on.
The level design was amazing both visually and architecturally.
One thing that bothered me was the l4d style hud showup. Like press this button or press space etc. The icon is flat and boring.
I wish there were more developers like valve. The market is being overrun by cod / crysis rip offs.

On a side note I hope they at least update the main engine with something.
I'm not sure if portal2 had bigger map sizes because it would be insane to play on flatgrass doubled the size or gm_city x2.
Portal 2 also had fixed parallax occlusion mapping giving textures a 3d look. when your walking out of the elevator into the corridor look at the broken wall to your right or left. Its actually just a 2d surface. Utilizing this would greatly increase quality on any texture with bump maps.
It looks like portal 2 only used dynamic lights. If they completely got rid of lightmaps but still managed light bounce, ambience, and hdr then it would be a godsend.

Must look at portal 2 sdk.

SPOILERS??!?! AHEM!!

Offline jimonions

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Re: Portal 2 Countdown
« Reply #46 on: April 20, 2011, 01:46:47 AM »
0
where

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Offline Cheesicle

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Re: Portal 2 Countdown
« Reply #47 on: April 20, 2011, 02:16:01 AM »
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where

The Companion Cube part, idk I just am one of those people that go completely ape shit if a tiny, insignificant part of a game I want to play is spoiled lol

Offline Xrain

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Re: Portal 2 Countdown
« Reply #48 on: April 20, 2011, 02:32:23 AM »
+1
The Companion Cube part, idk I just am one of those people that go completely ape shit if a tiny, insignificant part of a game I want to play is spoiled lol

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Offline Don

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Re: Portal 2 Countdown
« Reply #49 on: April 20, 2011, 02:45:03 AM »
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Offline Cheesicle

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Re: Portal 2 Countdown
« Reply #50 on: April 20, 2011, 03:35:17 AM »
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......

I seriously fucking hope you're kidding
« Last Edit: April 20, 2011, 03:37:15 AM by Cheesicle »

Offline Don

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Re: Portal 2 Countdown
« Reply #51 on: April 20, 2011, 06:27:00 AM »
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......

I seriously fucking hope you're kidding
:trollface:

Offline » Magic «

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Re: Portal 2 Countdown
« Reply #52 on: April 20, 2011, 07:06:29 AM »
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Offline Don

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Re: Portal 2 Countdown
« Reply #53 on: April 20, 2011, 09:44:46 AM »
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NO
GTFO
I haven't actually played it,
I just saw the name Wheatly together with Portal 2 on /v/ once.

If he actually dies, I will lol.

Offline Devie

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Re: Portal 2 Countdown
« Reply #54 on: April 20, 2011, 11:54:25 AM »
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The Companion Cube part, idk I just am one of those people that go completely ape shit if a tiny, insignificant part of a game I want to play is spoiled lol

fucking minic yelled at meh cuz I said GLaDOS wakes up as he was playing it last night and we wuz on teamcock, and he's liek WTF DUDE!
im like NO ITS NOT THAT BIG DEAL ITS IN TEH PREVIEWS AND STUFF!

and he's like nu i DUN WATCH previews and trailers and shit just for that purpose !


so i got in trouble wif minix D:

Offline » Magic «

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Re: Portal 2 Countdown
« Reply #55 on: April 20, 2011, 01:57:07 PM »
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fucking minic yelled at meh cuz I said GLaDOS wakes up as he was playing it last night and we wuz on teamcock, and he's liek WTF DUDE!
im like NO ITS NOT THAT BIG DEAL ITS IN TEH PREVIEWS AND STUFF!

and he's like nu i DUN WATCH previews and trailers and shit just for that purpose !


so i got in trouble wif minix D:

pwnt

Offline Dale Feles

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Re: Portal 2 Countdown
« Reply #56 on: April 20, 2011, 04:53:57 PM »
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most chambers took a matter of minutes to complete but I was stuck on that one for over 30min. I don't know maybe it was because I was tired, it was midnight.

Anyway I finished the game and I have to say its the best game ever.
The story was believable and flowed seamlessly amongst a big variety of settings and happenings.
The ingame ambient music was good. I thought it was neat how those little things emitted music when triggered.
I was kinda surprised how the companion cube was introduced near the start but didn't appear later on.
The level design was amazing both visually and architecturally.
One thing that bothered me was the l4d style hud showup. Like press this button or press space etc. The icon is flat and boring.
I wish there were more developers like valve. The market is being overrun by cod / crysis rip offs.

On a side note I hope they at least update the main engine with something.
I'm not sure if portal2 had bigger map sizes because it would be insane to play on flatgrass doubled the size or gm_city x2.
Portal 2 also had fixed parallax occlusion mapping giving textures a 3d look. when your walking out of the elevator into the corridor look at the broken wall to your right or left. Its actually just a 2d surface. Utilizing this would greatly increase quality on any texture with bump maps.
It looks like portal 2 only used dynamic lights. If they completely got rid of lightmaps but still managed light bounce, ambience, and hdr then it would be a godsend.

Must look at portal 2 sdk.

Cod is a rip off of other games...

Depending on which Cod of course...
« Last Edit: April 20, 2011, 04:58:27 PM by .:~RND`=-$ilent »




Thank you Marie for the sprite.

Offline jimonions

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Re: Portal 2 Countdown
« Reply #57 on: April 20, 2011, 05:50:39 PM »
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cod was originally derived from medal of honor which was a dam good game back then. Allied Assault was the first fps I played.

a group of devs from moh did not like the direction they were taking with the game as the protagonist being the awesome hero all the time.
They preferred a more helpless soldier in the heat of war point of view.
They succeeded with their first cod game but the others seem to just take the same stance as moh now.

You could mass produce cod games, which in my opinion is exactly what they are doing now.

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Offline Dale Feles

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Re: Portal 2 Countdown
« Reply #58 on: April 20, 2011, 05:54:19 PM »
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cod was originally derived from medal of honor which was a dam good game back then. Allied Assault was the first fps I played.

a group of devs from moh did not like the direction they were taking with the game as the protagonist being the awesome hero all the time.
They preferred a more helpless soldier in the heat of war point of view.
They succeeded with their first cod game but the others seem to just take the same stance as moh now.

You could mass produce cod games, which in my opinion is exactly what they are doing now.

This. They won't stop releasing new Cod's. IMO, Cod2 was my favorite, and still have it. As Jim said, your more like a helpless soldier and not ''mister super hero''. I'd wish they make more games like Cod 1 and 2.




Thank you Marie for the sprite.

Offline Deacon

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Re: Portal 2 Countdown
« Reply #59 on: April 20, 2011, 06:24:33 PM »
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i like operation flashpoint.