most chambers took a matter of minutes to complete but I was stuck on that one for over 30min. I don't know maybe it was because I was tired, it was midnight.
Anyway I finished the game and I have to say its the best game ever.
The story was believable and flowed seamlessly amongst a big variety of settings and happenings.
The ingame ambient music was good. I thought it was neat how those little things emitted music when triggered.
I was kinda surprised how the companion cube was introduced near the start but didn't appear later on.
The level design was amazing both visually and architecturally.
One thing that bothered me was the l4d style hud showup. Like press this button or press space etc. The icon is flat and boring.
I wish there were more developers like valve. The market is being overrun by cod / crysis rip offs.
On a side note I hope they at least update the main engine with something.
I'm not sure if portal2 had bigger map sizes because it would be insane to play on flatgrass doubled the size or gm_city x2.
Portal 2 also had fixed parallax occlusion mapping giving textures a 3d look. when your walking out of the elevator into the corridor look at the broken wall to your right or left. Its actually just a 2d surface. Utilizing this would greatly increase quality on any texture with bump maps.
It looks like portal 2 only used dynamic lights. If they completely got rid of lightmaps but still managed light bounce, ambience, and hdr then it would be a godsend.
Must look at portal 2 sdk.