I can't help but notice the following trend I, and others experience:
- I am playing either as a human or a zombie, and get hit.
- I successfully kill, or evade my opponent
- I avoid being shot, or beaten to death for a good few minutes
- I either suicide as a Zombie to change my class, suicide as a human for whatever reason [by using "kill" in console], or fall victim as human to
#worldspawn,
#func_door, or some other entity, NOT killed by a player [nor by falling off a cliff]
- The person who I evaded before, or killed, gets credit for killing me.
Why is that so? I mean, I can understand if I was killed not too long [ 10 seconds to even a minute] after being shot from falling off a ledge trying to evade said person, or whatnot - said person causing my death through means other than a weapon - but for said person to get credit for killing me a good couple of minutes after last hitting me, assuming this analysis of what occurs is accurate of course, doesn't make sense since that long after the encounter you could be in another part of the map, facing different players [or none at all], where the previous actions wouldn't have any direct effect on you at that point in time.
Anybody else experience this, know what I'm talking about? If it wasn't for the fact that XP likes BSODing like crazy, I'd go in with FRAPS and record this phenomenon... maybe that's what I'll do now.
If my analysis is correct, I would say cut the time down - if possible - that way something like a player getting credit for causing another player to fall to his/her death, or something like that, is possible - but after a predetermined time, let the player's stupidity, map flaws, game physics, or other players take the credit for killing said player when that is what happened. >_<