Author Topic: Implementing new flashlight battery system.  (Read 519 times)

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Offline Jman

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Re: Implementing new flashlight battery system.
« Reply #15 on: March 24, 2011, 04:56:12 PM »
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I remember when you didn't even have a flashlight in TTT... so i can't see why this would be a bad thing...

Yes, but I can't see why this would be a good thing either. Just leave it alone.

Offline Prox

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Re: Implementing new flashlight battery system.
« Reply #16 on: March 25, 2011, 05:41:13 AM »
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Not sure about TTT but for ZS this would be lovely because many people including me uses flashlights to
spot wraiths, and humans gets an advantage in a very dark places aswell.
 :thumbsup:


Offline Seb

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Re: Implementing new flashlight battery system.
« Reply #17 on: March 27, 2011, 03:52:20 PM »
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A wise man once said,
"nevel fix a wolking ting".


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Offline Deacon

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Re: Implementing new flashlight battery system.
« Reply #18 on: March 27, 2011, 03:57:24 PM »
+2
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fix it until it is.

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Offline IzzettIzam

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Re: Implementing new flashlight battery system.
« Reply #19 on: March 28, 2011, 04:44:23 AM »
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Put it on ZS but not in TTT.  :thumbsup:

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Offline Mr. Franklin

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Re: Implementing new flashlight battery system.
« Reply #20 on: March 28, 2011, 11:33:01 AM »
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I say put it in ZS and TTT. Many things on our servers need to be more realistic.
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Offline Dale Feles

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Re: Implementing new flashlight battery system.
« Reply #21 on: March 30, 2011, 04:11:15 PM »
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I say put it in ZS and TTT. Many things on our servers need to be more realistic.

Realism....






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Offline Alex Mason, SOG

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Re: Implementing new flashlight battery system.
« Reply #22 on: April 02, 2011, 02:22:31 PM »
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I say put it in ZS and TTT. Many things on our servers need to be more realistic.
Realism....




No offense, bu I'm pretty sure there's not going to be a bunch of terrorists running around the whitehouse shooting each other.
+1 for the idea!
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Offline Wafflepiezz

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Re: Implementing new flashlight battery system.
« Reply #23 on: April 05, 2011, 08:32:03 PM »
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What about a flashlight for The Stalker too?

Offline Cheesicle

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Re: Implementing new flashlight battery system.
« Reply #24 on: April 05, 2011, 11:22:43 PM »
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I think there's no point to it, really. +-0 though

Well, it'd be useful for traitors, because when it's dark and everyone has their flashlight on, it's hard to kill people silently. If flashlights had battery life, it would be better for traitors.

Offline Wafflepiezz

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Re: Implementing new flashlight battery system.
« Reply #25 on: April 05, 2011, 11:37:45 PM »
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Well, it'd be useful for traitors, because when it's dark and everyone has their flashlight on, it's hard to kill people silently. If flashlights had battery life, it would be better for traitors.
This.
But that makes the traitors having a 10% more advantage while the innocent don't (Ex. Both sides are 50% at winning). So how do we make it balanced?

Offline Deathie

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Re: Implementing new flashlight battery system.
« Reply #26 on: April 06, 2011, 12:34:08 AM »
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Just do it like in fear.


20 seconds of battery life,

5 Seconds of recharge time.

In dark areas, it's be a great way for traitors to sneak off a knife kill without anyone knowing, and would make ZS a hell of a lot more fun when you're in a dark corridor, hear zombies right behind you, and your flashlight goes out.


//Edit

Someone can do the lua, I doubt it'd be that difficult to program the flashlight to automatically turn off after a certain period. I just think it's the recharge time that would be the hard part.

Someone else can make the derma for the flashlight,



Cutout from in-game SS :L

If we want to go all out, I can actually rip the flashlight sounds from the game itself. c:
« Last Edit: April 06, 2011, 12:40:57 AM by Snivy M.D. »


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Re: Implementing new flashlight battery system.
« Reply #27 on: April 06, 2011, 12:32:38 PM »
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Just do it like in fear.


20 seconds of battery life,

5 Seconds of recharge time.

In dark areas, it's be a great way for traitors to sneak off a knife kill without anyone knowing, and would make ZS a hell of a lot more fun when you're in a dark corridor, hear zombies right behind you, and your flashlight goes out.


//Edit

Someone can do the lua, I doubt it'd be that difficult to program the flashlight to automatically turn off after a certain period. I just think it's the recharge time that would be the hard part.

Someone else can make the derma for the flashlight,



Cutout from in-game SS :L

If we want to go all out, I can actually rip the flashlight sounds from the game itself. c:

dem timers

Offline This Guy

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Re: Implementing new flashlight battery system.
« Reply #28 on: May 05, 2011, 05:37:40 AM »
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I like the idea very much especially for ZS but for TTT I don't know since most of the maps are bright


Offline Lazer Blade

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Re: Implementing new flashlight battery system.
« Reply #29 on: May 06, 2011, 09:44:38 PM »
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i say  :thumbsdown: because i would hate the idea if u were shooting zombies in a dark place and your flashs light go's off and u can't see them, therefor your fucked