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Support (Read Only) => Suggestions => Topic started by: Dale Feles on March 19, 2011, 06:25:28 AM

Title: Implementing new flashlight battery system.
Post by: Dale Feles on March 19, 2011, 06:25:28 AM
The title kinda explains it...

In TTT and zombie survival, could we try adding flashlights that use batteries? I think this would be good for certain maps such as TTT_clue and others.
Title: Re: Implementing new flashlight battery system.
Post by: » Magic « on March 19, 2011, 06:25:46 AM
do want
Title: Re: Implementing new flashlight battery system.
Post by: blαh2355 on March 19, 2011, 06:31:34 AM
>Imports flashlight battery system from Halo 1 and puts in game
> ??? ??? ???
>Profit!! :money:

I like this idea :thumbsup:
Title: Re: Implementing new flashlight battery system.
Post by: Foofoojack on March 19, 2011, 07:43:12 AM
yaya
Title: Re: Implementing new flashlight battery system.
Post by: Alkaline on March 19, 2011, 11:22:56 AM
flaslight battery could be a good idea

but if theres a shitastic map randomly chosen on zs, where the creator never heard of light_enviroment

im raging  :fire:
Title: Re: Implementing new flashlight battery system.
Post by: mickey0528 on March 24, 2011, 05:36:42 AM
 :thumbsup: for:
making the game more realistic
badass:D

 :thumbsdown: for:
gay when playing maps lack of lights
imma get rage when im shooting ppl in TTT & the fking flashlight goes off automatically

so. i think...
+-0 even it's kinda good
Title: Re: Implementing new flashlight battery system.
Post by: Jman on March 24, 2011, 12:26:58 PM
I think there's no point to it, really. +-0 though
Title: Re: Implementing new flashlight battery system.
Post by: somerandomguy09 on March 24, 2011, 12:31:17 PM
i like the idea for zs but for TTT it wouldnt really would server little to no purpose


setting TTT aside though i love this idea (and if it does get implemented to TTT it really wouldnt hurt either way)

so


+1  :thumbsup:
Title: Re: Implementing new flashlight battery system.
Post by: Turkey Sandvich on March 24, 2011, 12:34:51 PM
What happened to SV_flashlight?
Title: Re: Implementing new flashlight battery system.
Post by: » Magic « on March 24, 2011, 02:09:11 PM
What happened to SV_flashlight?

There's no battery or time limit on it
Title: Re: Implementing new flashlight battery system.
Post by: Don on March 24, 2011, 02:15:42 PM
A wise man once said,
"nevel fix a wolking ting".
Title: Re: Implementing new flashlight battery system.
Post by: Foofoojack on March 24, 2011, 02:17:23 PM
A wise man once said,
"nevel fix a wolking ting".

"butt improv the 1's that ned it"
Title: Re: Implementing new flashlight battery system.
Post by: Don on March 24, 2011, 02:17:56 PM
"butt improv the 1's that ned it"
"glammal nevel was his stlong point"
Title: Re: Implementing new flashlight battery system.
Post by: Deathie on March 24, 2011, 02:21:43 PM
FEAR FLASHLIGHT PL0X
Title: Re: Implementing new flashlight battery system.
Post by: Shawn on March 24, 2011, 04:42:56 PM
I remember when you didn't even have a flashlight in TTT... so i can't see why this would be a bad thing...
Title: Re: Implementing new flashlight battery system.
Post by: Jman on March 24, 2011, 04:56:12 PM
I remember when you didn't even have a flashlight in TTT... so i can't see why this would be a bad thing...

Yes, but I can't see why this would be a good thing either. Just leave it alone.
Title: Re: Implementing new flashlight battery system.
Post by: Prox on March 25, 2011, 05:41:13 AM
Not sure about TTT but for ZS this would be lovely because many people including me uses flashlights to
spot wraiths, and humans gets an advantage in a very dark places aswell.
 :thumbsup:
Title: Re: Implementing new flashlight battery system.
Post by: Seb on March 27, 2011, 03:52:20 PM
A wise man once said,
"nevel fix a wolking ting".


If it ain't broke...
Title: Re: Implementing new flashlight battery system.
Post by: Deacon on March 27, 2011, 03:57:24 PM
If it ain't broke...

fix it until it is.

--american politics 101
Title: Re: Implementing new flashlight battery system.
Post by: IzzettIzam on March 28, 2011, 04:44:23 AM
Put it on ZS but not in TTT.  :thumbsup:
Title: Re: Implementing new flashlight battery system.
Post by: Mr. Franklin on March 28, 2011, 11:33:01 AM
I say put it in ZS and TTT. Many things on our servers need to be more realistic.
Title: Re: Implementing new flashlight battery system.
Post by: Dale Feles on March 30, 2011, 04:11:15 PM
I say put it in ZS and TTT. Many things on our servers need to be more realistic.

Realism....


(http://i21.photobucket.com/albums/b295/Reashi/motivatorc5cb3a8719bce9a903ab669cd9.jpg)
Title: Re: Implementing new flashlight battery system.
Post by: Alex Mason, SOG on April 02, 2011, 02:22:31 PM
I say put it in ZS and TTT. Many things on our servers need to be more realistic.
Realism....


(http://i21.photobucket.com/albums/b295/Reashi/motivatorc5cb3a8719bce9a903ab669cd9.jpg)

No offense, bu I'm pretty sure there's not going to be a bunch of terrorists running around the whitehouse shooting each other.
+1 for the idea!
Title: Re: Implementing new flashlight battery system.
Post by: Wafflepiezz on April 05, 2011, 08:32:03 PM
What about a flashlight for The Stalker too?
Title: Re: Implementing new flashlight battery system.
Post by: Cheesicle on April 05, 2011, 11:22:43 PM
I think there's no point to it, really. +-0 though

Well, it'd be useful for traitors, because when it's dark and everyone has their flashlight on, it's hard to kill people silently. If flashlights had battery life, it would be better for traitors.
Title: Re: Implementing new flashlight battery system.
Post by: Wafflepiezz on April 05, 2011, 11:37:45 PM
Well, it'd be useful for traitors, because when it's dark and everyone has their flashlight on, it's hard to kill people silently. If flashlights had battery life, it would be better for traitors.
This.
But that makes the traitors having a 10% more advantage while the innocent don't (Ex. Both sides are 50% at winning). So how do we make it balanced?
Title: Re: Implementing new flashlight battery system.
Post by: Deathie on April 06, 2011, 12:34:08 AM
Just do it like in fear.


20 seconds of battery life,

5 Seconds of recharge time.

In dark areas, it's be a great way for traitors to sneak off a knife kill without anyone knowing, and would make ZS a hell of a lot more fun when you're in a dark corridor, hear zombies right behind you, and your flashlight goes out.


//Edit

Someone can do the lua, I doubt it'd be that difficult to program the flashlight to automatically turn off after a certain period. I just think it's the recharge time that would be the hard part.

Someone else can make the derma for the flashlight,

(http://img13.imageshack.us/img13/6049/flashlightl.png)

Cutout from in-game SS :L

If we want to go all out, I can actually rip the flashlight sounds from the game itself. c:
Title: Re: Implementing new flashlight battery system.
Post by: » Magic « on April 06, 2011, 12:32:38 PM
Just do it like in fear.


20 seconds of battery life,

5 Seconds of recharge time.

In dark areas, it's be a great way for traitors to sneak off a knife kill without anyone knowing, and would make ZS a hell of a lot more fun when you're in a dark corridor, hear zombies right behind you, and your flashlight goes out.


//Edit

Someone can do the lua, I doubt it'd be that difficult to program the flashlight to automatically turn off after a certain period. I just think it's the recharge time that would be the hard part.

Someone else can make the derma for the flashlight,

(http://img13.imageshack.us/img13/6049/flashlightl.png)

Cutout from in-game SS :L

If we want to go all out, I can actually rip the flashlight sounds from the game itself. c:

dem timers
Title: Re: Implementing new flashlight battery system.
Post by: This Guy on May 05, 2011, 05:37:40 AM
I like the idea very much especially for ZS but for TTT I don't know since most of the maps are bright
Title: Re: Implementing new flashlight battery system.
Post by: Lazer Blade on May 06, 2011, 09:44:38 PM
i say  :thumbsdown: because i would hate the idea if u were shooting zombies in a dark place and your flashs light go's off and u can't see them, therefor your fucked
Title: Re: Implementing new flashlight battery system.
Post by: ItchyDani3l on May 06, 2011, 10:28:58 PM
What? No, it would be horrible on clue. Stupid innocents like Frank always turn off the lights =_=
Title: Re: Implementing new flashlight battery system.
Post by: InfamousFelix on May 07, 2011, 12:19:29 AM
Just do it like in fear.


20 seconds of battery life,

5 Seconds of recharge time.

In dark areas, it's be a great way for traitors to sneak off a knife kill without anyone knowing, and would make ZS a hell of a lot more fun when you're in a dark corridor, hear zombies right behind you, and your flashlight goes out.


//Edit

Someone can do the lua, I doubt it'd be that difficult to program the flashlight to automatically turn off after a certain period. I just think it's the recharge time that would be the hard part.

Someone else can make the derma for the flashlight,

(http://img13.imageshack.us/img13/6049/flashlightl.png)

Cutout from in-game SS :L

If we want to go all out, I can actually rip the flashlight sounds from the game itself. c:

 :thumbsup:
I like this Idea, It adds a little bit of fear, and realism into the game, Plus how hilarious would it be to run up behind somebody as a zombie and hear them freak out It'd be like playing Amnesia: The Dark Decent, Alllll over again, This adds a bit of spiceh to my mild of video games,

Plus, If the flash lights go out and the traitor knifes somebody, Nobody would know who did it. (How to bring a balance to this? It's simple, The players just have to think strategically, Have one or two flash lights (Depending on the group size) on at a time, The Traitor can't see the other two, But if somebody dies, You'll know who did it, Just make it so that it gets darker when the flashlights are turned on so you can't see the players that don't have one on, Spice it up a bit and give people a scare, Some fear to get that adrenaline pumping and get into the game. :)


EDIT: Also, Mayyyybe decrease the recharge time.
Title: Re: Implementing new flashlight battery system.
Post by: yoshi on May 07, 2011, 07:25:27 AM
This Guy and InfamousFelix.

More fucking bump.