Author Topic: Implementing new flashlight battery system.  (Read 521 times)

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Offline Dale Feles

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Implementing new flashlight battery system.
« on: March 19, 2011, 06:25:28 AM »
+1
The title kinda explains it...

In TTT and zombie survival, could we try adding flashlights that use batteries? I think this would be good for certain maps such as TTT_clue and others.
« Last Edit: March 19, 2011, 06:28:22 AM by .:~RND`=-$ilent »




Thank you Marie for the sprite.

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Re: Implementing new flashlight battery system.
« Reply #1 on: March 19, 2011, 06:25:46 AM »
0
do want

Offline blαh2355

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Re: Implementing new flashlight battery system.
« Reply #2 on: March 19, 2011, 06:31:34 AM »
0
>Imports flashlight battery system from Halo 1 and puts in game
> ??? ??? ???
>Profit!! :money:

I like this idea :thumbsup:



Offline Foofoojack

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Re: Implementing new flashlight battery system.
« Reply #3 on: March 19, 2011, 07:43:12 AM »
0
yaya

Offline Alkaline

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Re: Implementing new flashlight battery system.
« Reply #4 on: March 19, 2011, 11:22:56 AM »
+1
flaslight battery could be a good idea

but if theres a shitastic map randomly chosen on zs, where the creator never heard of light_enviroment

im raging  :fire:
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Offline mickey0528

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Re: Implementing new flashlight battery system.
« Reply #5 on: March 24, 2011, 05:36:42 AM »
0
 :thumbsup: for:
making the game more realistic
badass:D

 :thumbsdown: for:
gay when playing maps lack of lights
imma get rage when im shooting ppl in TTT & the fking flashlight goes off automatically

so. i think...
+-0 even it's kinda good
Spoiler: Quotes from ppl (click to show/hide)

Offline Jman

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Re: Implementing new flashlight battery system.
« Reply #6 on: March 24, 2011, 12:26:58 PM »
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I think there's no point to it, really. +-0 though

Offline somerandomguy09

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Re: Implementing new flashlight battery system.
« Reply #7 on: March 24, 2011, 12:31:17 PM »
+1
i like the idea for zs but for TTT it wouldnt really would server little to no purpose


setting TTT aside though i love this idea (and if it does get implemented to TTT it really wouldnt hurt either way)

so


+1  :thumbsup:
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Offline Turkey Sandvich

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Re: Implementing new flashlight battery system.
« Reply #8 on: March 24, 2011, 12:34:51 PM »
0
What happened to SV_flashlight?
Nom nom nom....



woo, regular!

Offline » Magic «

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Re: Implementing new flashlight battery system.
« Reply #9 on: March 24, 2011, 02:09:11 PM »
0
What happened to SV_flashlight?

There's no battery or time limit on it

Offline Don

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Re: Implementing new flashlight battery system.
« Reply #10 on: March 24, 2011, 02:15:42 PM »
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A wise man once said,
"nevel fix a wolking ting".

Offline Foofoojack

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Re: Implementing new flashlight battery system.
« Reply #11 on: March 24, 2011, 02:17:23 PM »
0
A wise man once said,
"nevel fix a wolking ting".

"butt improv the 1's that ned it"

Offline Don

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Re: Implementing new flashlight battery system.
« Reply #12 on: March 24, 2011, 02:17:56 PM »
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"butt improv the 1's that ned it"
"glammal nevel was his stlong point"

Offline Deathie

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Re: Implementing new flashlight battery system.
« Reply #13 on: March 24, 2011, 02:21:43 PM »
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FEAR FLASHLIGHT PL0X


Check out my Soundcloud for some neat stuff!

Offline Shawn

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Re: Implementing new flashlight battery system.
« Reply #14 on: March 24, 2011, 04:42:56 PM »
0
I remember when you didn't even have a flashlight in TTT... so i can't see why this would be a bad thing...