Poll

Additional T weapons/gear

Silenced TMP
8 (33.3%)
Gloves
6 (25%)
EMP
4 (16.7%)
None
6 (25%)

Total Members Voted: 13

Author Topic: New Traitor weapons/gear  (Read 97 times)

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Offline cogsandspigots

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New Traitor weapons/gear
« on: March 02, 2011, 04:51:39 PM »
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Let me explain the above weapons/gear:
Silenced TMP: Like the silenced pistol but is automatic and does a bit less damage than the mac 10
Gloves: Reduces DNA time on target and/or eliminates DNA on defused C4 and dropped weapons
EMP: Temporarily disables detectives devices such as radar, DNA scanner, health station, etc. (might be rechargeable)
Poll allows three votes so vote on all that you want in game. 

Server: TTT (obviously)
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« Last Edit: March 02, 2011, 04:55:03 PM by cogsandspigots »

Offline ursus

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Re: New Traitor weapons/gear
« Reply #1 on: March 02, 2011, 06:28:37 PM »
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All three of them are excellent ideas imo.

Offline Shawn

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Re: New Traitor weapons/gear
« Reply #2 on: March 02, 2011, 06:30:55 PM »
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I think it would jus tmake the T over powered

Offline cogsandspigots

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Re: New Traitor weapons/gear
« Reply #3 on: March 02, 2011, 06:31:49 PM »
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I think it would jus tmake the T over powered
The TMP could cost 2 credits instead of 1

Offline Foofoojack

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Re: New Traitor weapons/gear
« Reply #4 on: March 02, 2011, 10:04:20 PM »
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I think the only thing EMP should do is disable everybody's HUD but the T's.

Offline Prox

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Re: New Traitor weapons/gear
« Reply #5 on: March 03, 2011, 04:45:11 AM »
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All ideas are okay, but I rather prefer TTT as it is now.


Offline » Magic «

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Re: New Traitor weapons/gear
« Reply #6 on: March 03, 2011, 11:54:54 AM »
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TTT is already even, Adding things makes it uneven