Author Topic: Ideas for New Gamemode?  (Read 424 times)

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Offline Cheesicle

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Re: Ideas for New Gamemode?
« Reply #30 on: February 19, 2011, 04:42:12 PM »
+3
Guys I have the greatest idea!

It's like clue, but FPS mode.

There are a group of Counter Terrorists, but there are Betrayers. These Betrayers have to kill everyone else in the game before time runs out. Everyone who isn't a Betrayer is a Civilian, or Sheriff. They have to use clues to find the Betrayers and kill them.

I call it "Trouble in Counter-Terrorist Town"

Offline » Magic «

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Re: Ideas for New Gamemode?
« Reply #31 on: February 19, 2011, 04:46:29 PM »
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LOL

Offline Travelsonic

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Re: Ideas for New Gamemode?
« Reply #32 on: February 19, 2011, 05:21:43 PM »
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IMO, a mod that based itself off of Konami's Gradius/Nemesis/Parodius/Salamander/Life Force series(s) would be badass, if it were possible anyways.
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline » Magic «

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Re: Ideas for New Gamemode?
« Reply #33 on: February 19, 2011, 05:22:51 PM »
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IMO, a mod that based itself off of Konami's Gradius/Nemesis/Parodius/Salamander/Life Force series(s) would be badass, if it were possible anyways.

Anything is possible

Offline Travelsonic

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Re: Ideas for New Gamemode?
« Reply #34 on: February 19, 2011, 06:38:28 PM »
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Anything is possible

Of course, I guess the real issue is how it would be best pulled off.

Guess when I thought about possible vs impossible, I mixed up this idea [possible] with succeeding in my calculus course [seemingly impossible at this time :P]  Funny thing is, I'm having trouble grasping limits, but derivatives are proving easy for me to grasp.

Oh god, I hope I didn't just get a terrible mod idea stuck in my head... flying rational numbers that attack... oh god, end it now >_<
« Last Edit: February 19, 2011, 07:02:17 PM by Travelsonic »
lim ( Δ :trollface: -> 0 ) (:trollface: + Δ :trollface:)² + :trollface: = :trollface:

Offline Seb

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Re: Ideas for New Gamemode?
« Reply #35 on: February 20, 2011, 04:17:50 PM »
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I still say a Deathmatch sort of thing.

My online PC killing quota needs filling.

inb4css, I suck at CS:S and I never get any kills.
Miami's Finest

Offline Deacon

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Re: Ideas for New Gamemode?
« Reply #36 on: February 20, 2011, 04:20:52 PM »
+1
skydiving mod

jump out of plane
do cool things
open parachute too late
?????
ragequit

....ok nevermind


Offline Shawn

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Re: Ideas for New Gamemode?
« Reply #37 on: February 20, 2011, 04:25:12 PM »
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I still say a Deathmatch sort of thing.

My online PC killing quota needs filling.

inb4css, I suck at CS:S and I never get any kills.

Ya same here CS:S is messed I'm not going to lie... i have no problem with killing in any other FPS but when it comes to css i aim for head and i miss, like wtf!

Offline Cheesicle

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Re: Ideas for New Gamemode?
« Reply #38 on: February 20, 2011, 04:31:22 PM »
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skydiving mod

jump out of plane
do cool things
open parachute too late
?????
ragequit

....ok nevermind

That actually sounds cool lol

but hard to code

Offline Hitman

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Re: Ideas for New Gamemode?
« Reply #39 on: February 21, 2011, 01:57:23 AM »
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That actually sounds cool lol

but hard to code
It's actually pretty much just mapping, make a plane, add spawnpoints inside it. Make some land at the bottom, etc.

Offline Cheesicle

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Re: Ideas for New Gamemode?
« Reply #40 on: February 21, 2011, 02:58:19 AM »
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It's actually pretty much just mapping, make a plane, add spawnpoints inside it. Make some land at the bottom, etc.

Then skydiving

maybe some custom animations

Offline Hitman

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Re: Ideas for New Gamemode?
« Reply #41 on: February 21, 2011, 03:03:38 AM »
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Then skydiving

maybe some custom animations
Well that..

Offline YomoFox

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Re: Ideas for New Gamemode?
« Reply #42 on: February 21, 2011, 03:04:28 AM »
+1
quiz

Offline » Magic «

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Re: Ideas for New Gamemode?
« Reply #43 on: February 21, 2011, 04:32:47 AM »
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Offline YomoFox

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Re: Ideas for New Gamemode?
« Reply #44 on: February 21, 2011, 04:37:19 AM »
+1
« Last Edit: February 21, 2011, 04:56:14 AM by Welcome to Internet! »