Author Topic: Slight ZS suggestion...  (Read 156 times)

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Offline Seb

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Slight ZS suggestion...
« on: February 15, 2011, 07:39:49 PM »
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Whichever headcrab you were killed by affects what kind of zombie you become (only when that zombie is unlocked)?
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Offline memo3300

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Re: Slight ZS suggestion...
« Reply #1 on: February 15, 2011, 08:05:39 PM »
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Whichever headcrab you were killed by affects what kind of zombie you become (only when that zombie is unlocked)?

I don't get it  .___.







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Offline Deathie

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Re: Slight ZS suggestion...
« Reply #2 on: February 15, 2011, 08:31:11 PM »
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I don't get it  .___.

Rght now: get killed by fast Z, turn into a normal Z
Suggestion: get killed by fast Z, turn into a fast Z


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Offline Jman

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Re: Slight ZS suggestion...
« Reply #3 on: February 15, 2011, 08:45:31 PM »
+1
die
push f1
change class
profit?

Offline Rocket50

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Re: Slight ZS suggestion...
« Reply #4 on: February 15, 2011, 09:29:40 PM »
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die
push f1
change class
profit?

This. Theres not really a need for overcomplicating a simple class system.

Offline coolzeldad

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Re: Slight ZS suggestion...
« Reply #5 on: February 15, 2011, 09:30:05 PM »
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hmmmm dunnoez, does the advanced virus transfer and adapt to the new host instantly :o
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Offline Deathie

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Re: Slight ZS suggestion...
« Reply #6 on: February 15, 2011, 09:34:09 PM »
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hmmmm dunnoez, does the advanced virus transfer and adapt to the new host instantly :o

If we're going for realistic, I don't think you'd turn right away.

Plus, once you're hit, you would be infected, and slowly dying, but instead, your life remains stable, which should only happen if you are immune, WHICH YOU AREN'T considering you still 'turn' after you die.


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Offline Seb

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Re: Slight ZS suggestion...
« Reply #7 on: February 16, 2011, 08:31:16 AM »
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die
push f1
change class
profit?

BUT when you die you aren't inside the human stronghold. If you get killed by a fast/poison headcrab, you get to wreak havoc inside the cade as whatever zombie the headcrab is related to.

Might seem overpowered/unbalanced/complicated, but it'll help teamwork and be more realistic.
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Offline Jman

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Re: Slight ZS suggestion...
« Reply #8 on: February 16, 2011, 08:38:44 AM »
+2
Are you really trying to bring realism into a game where you can build barricades out of rocket launchers and respawn when you die?

Offline Moo

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Re: Slight ZS suggestion...
« Reply #9 on: February 16, 2011, 09:50:21 AM »
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Are you really trying to bring realism into a game where you can build barricades out of rocket launchers and respawn when you die?

dats rearry rear broz

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Re: Slight ZS suggestion...
« Reply #10 on: February 16, 2011, 11:33:20 AM »
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If we're going for realistic, I don't think you'd turn right away.

Plus, once you're hit, you would be infected, and slowly dying, but instead, your life remains stable, which should only happen if you are immune, WHICH YOU AREN'T considering you still 'turn' after you die.
nid cure

Offline Don

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Re: Slight ZS suggestion...
« Reply #11 on: February 16, 2011, 12:13:49 PM »
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Are you people really arguing over making ZS realistic or leaving it at its current realism ...
Realism and a game with super-zombies exploding and throwing their own flesh at people just don't go with each other.

Offline Jman

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Re: Slight ZS suggestion...
« Reply #12 on: February 16, 2011, 12:17:26 PM »
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Are you people really arguing over making ZS realistic or leaving it at its current realism ...
Realism and a game with super-zombies exploding and throwing their own flesh at people just don't go with each other.

fucking this. it's definitly not needed.

Offline SMasters

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Re: Slight ZS suggestion...
« Reply #13 on: February 16, 2011, 12:39:23 PM »
+1
Chem explosion chain reaction!

Offline Seb

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Re: Slight ZS suggestion...
« Reply #14 on: February 16, 2011, 12:56:23 PM »
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Chem explosion chain reaction!

OH GOD THIS
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