.:`=-~rANdOm~`-=:. Game Servers

Support (Read Only) => Suggestions => Topic started by: Seb on February 15, 2011, 07:39:49 PM

Title: Slight ZS suggestion...
Post by: Seb on February 15, 2011, 07:39:49 PM
Whichever headcrab you were killed by affects what kind of zombie you become (only when that zombie is unlocked)?
Title: Re: Slight ZS suggestion...
Post by: memo3300 on February 15, 2011, 08:05:39 PM
Whichever headcrab you were killed by affects what kind of zombie you become (only when that zombie is unlocked)?

I don't get it  .___.
Title: Re: Slight ZS suggestion...
Post by: Deathie on February 15, 2011, 08:31:11 PM
I don't get it  .___.

Rght now: get killed by fast Z, turn into a normal Z
Suggestion: get killed by fast Z, turn into a fast Z
Title: Re: Slight ZS suggestion...
Post by: Jman on February 15, 2011, 08:45:31 PM
die
push f1
change class
profit?
Title: Re: Slight ZS suggestion...
Post by: Rocket50 on February 15, 2011, 09:29:40 PM
die
push f1
change class
profit?

This. Theres not really a need for overcomplicating a simple class system.
Title: Re: Slight ZS suggestion...
Post by: coolzeldad on February 15, 2011, 09:30:05 PM
hmmmm dunnoez, does the advanced virus transfer and adapt to the new host instantly :o
Title: Re: Slight ZS suggestion...
Post by: Deathie on February 15, 2011, 09:34:09 PM
hmmmm dunnoez, does the advanced virus transfer and adapt to the new host instantly :o

If we're going for realistic, I don't think you'd turn right away.

Plus, once you're hit, you would be infected, and slowly dying, but instead, your life remains stable, which should only happen if you are immune, WHICH YOU AREN'T considering you still 'turn' after you die.
Title: Re: Slight ZS suggestion...
Post by: Seb on February 16, 2011, 08:31:16 AM
die
push f1
change class
profit?

BUT when you die you aren't inside the human stronghold. If you get killed by a fast/poison headcrab, you get to wreak havoc inside the cade as whatever zombie the headcrab is related to.

Might seem overpowered/unbalanced/complicated, but it'll help teamwork and be more realistic.
Title: Re: Slight ZS suggestion...
Post by: Jman on February 16, 2011, 08:38:44 AM
Are you really trying to bring realism into a game where you can build barricades out of rocket launchers and respawn when you die?
Title: Re: Slight ZS suggestion...
Post by: Moo on February 16, 2011, 09:50:21 AM
Are you really trying to bring realism into a game where you can build barricades out of rocket launchers and respawn when you die?

dats rearry rear broz
Title: Re: Slight ZS suggestion...
Post by: » Magic « on February 16, 2011, 11:33:20 AM
If we're going for realistic, I don't think you'd turn right away.

Plus, once you're hit, you would be infected, and slowly dying, but instead, your life remains stable, which should only happen if you are immune, WHICH YOU AREN'T considering you still 'turn' after you die.
nid cure
Title: Re: Slight ZS suggestion...
Post by: Don on February 16, 2011, 12:13:49 PM
Are you people really arguing over making ZS realistic or leaving it at its current realism ...
Realism and a game with super-zombies exploding and throwing their own flesh at people just don't go with each other.
Title: Re: Slight ZS suggestion...
Post by: Jman on February 16, 2011, 12:17:26 PM
Are you people really arguing over making ZS realistic or leaving it at its current realism ...
Realism and a game with super-zombies exploding and throwing their own flesh at people just don't go with each other.

fucking this. it's definitly not needed.
Title: Re: Slight ZS suggestion...
Post by: SMasters on February 16, 2011, 12:39:23 PM
Chem explosion chain reaction!
Title: Re: Slight ZS suggestion...
Post by: Seb on February 16, 2011, 12:56:23 PM
Chem explosion chain reaction!

OH GOD THIS
Title: Re: Slight ZS suggestion...
Post by: coolzeldad on February 16, 2011, 07:34:16 PM
Chem explosion chain reaction!

Zerg Baneling? xD
Title: Re: Slight ZS suggestion...
Post by: Don on February 17, 2011, 05:46:46 AM
Zerg Baneling? xD
Do want