Author Topic: Goremod for Deathrun  (Read 242 times)

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Offline Mr. Franklin

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Re: Goremod for Deathrun
« Reply #30 on: February 13, 2011, 10:23:44 PM »
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I say implement it, allow users to enable/disable it (disabled by default).
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Offline ursus

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Re: Goremod for Deathrun
« Reply #31 on: February 14, 2011, 07:18:36 AM »
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How do we identify bodies if they blow up into bloody guts


...its a blood mod

Offline DarkRise

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Re: Goremod for Deathrun
« Reply #32 on: February 15, 2011, 12:29:29 PM »
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If youre going to do that then make a option to FULLY disable it and make it then avaible for all servers (some people like one of my friends got already some laggs and with Goremod  he got laggs like hell  that will cause his Garrysmod crash)
« Last Edit: February 15, 2011, 12:31:22 PM by DarkRise »
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