Author Topic: zs_objective (Coming Soon.. i think)  (Read 126 times)

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Offline Bagas

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zs_objective (Coming Soon.. i think)
« on: February 07, 2011, 12:24:05 PM »
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What is this Map About?
Like the name says, it is a ZS map With Objectives, not quite done yet but The plans are complete-ish.  Set in Some underground facility, you must either Survive the full 10 Waves or make your way up to the escape place. Still thinking about the escape vehicle.
If you make it to the Escape Vehicle/platform/ before wave 10, then you must defend it from the zombies.
I'm Still thinking about where the zombies will spawn without making it unfair for both Humans and zombies and some objectives may seem a bit hard to do on Wave 7.
"GoG" have also asked me to Create this map for them and I will but they will have different objectives and escape. (I made their plans already.)

I will Post screenshots when I have them, which may be a while (since I'm taking a slight break from mapping)

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Offline Cable

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Re: zs_objective (Coming Soon.. i think)
« Reply #1 on: February 07, 2011, 12:53:19 PM »
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What is this Map About?
Like the name says, it is a ZS map With Objectives, not quite done yet but The plans are complete-ish.  Set in Some underground facility, you must either Survive the full 10 Waves or make your way up to the escape place. Still thinking about the escape vehicle.
If you make it to the Escape Vehicle/platform/ before wave 10, then you must defend it from the zombies.
I'm Still thinking about where the zombies will spawn without making it unfair for both Humans and zombies and some objectives may seem a bit hard to do on Wave 7.
"GoG" have also asked me to Create this map for them and I will but they will have different objectives and escape. (I made their plans already.)

I will Post screenshots when I have them, which may be a while (since I'm taking a slight break from mapping)
Sounds pretty cool. Expecting screen shots soon yes?

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Re: zs_objective (Coming Soon.. i think)
« Reply #2 on: February 07, 2011, 01:49:19 PM »
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Yeah there has been many maps with objective based narratives. And in my opinion the more the better. Sitting in a hole with 9 other humans for 9 waves is enough for me to stop playing. More objectives is great. Just make sure they are done well and correctly with a general enough idea every player can work together doing it, and not one BAMF doing it himself. (If possible, if one guy can do it, all's well) But yes, screenshots as soon as possible please.

Im really hoping for the best here. Not another deathmap.
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Offline Alkaline

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Re: zs_objective (Coming Soon.. i think)
« Reply #3 on: February 07, 2011, 08:32:14 PM »
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so this map will be like ascent or chambers

whereas the humans objective is to move forward to next area or perish

Is it gonna be a clean underground facility like in Portal or SUPER GHETTO like F.E.A.R.

other than that, a vehicle suitable for zs would be a heli or a train  :money:

screenies nao babeh  :dukenukem:
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Offline Deathie

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Re: zs_objective (Coming Soon.. i think)
« Reply #4 on: February 07, 2011, 08:48:14 PM »
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Is it gonna be a clean underground facility like in Portal or SUPER GHETTO like F.E.A.R.

So he has to choose between

and


...

I'd prefer



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Offline Deacon

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Re: zs_objective (Coming Soon.. i think)
« Reply #5 on: February 07, 2011, 09:16:56 PM »
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why all the mirrors edge references today

Offline Deathie

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Re: zs_objective (Coming Soon.. i think)
« Reply #6 on: February 07, 2011, 09:24:04 PM »
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why all the mirrors edge references today

I just love the level design is all. All of the 'references' were related to mapping. :L


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Offline Deacon

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Re: zs_objective (Coming Soon.. i think)
« Reply #7 on: February 07, 2011, 09:36:11 PM »
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I just love the level design is all. All of the 'references' were related to mapping. :L

oh. lol well i agree the level design is quite awesome. except i never understood why the city paid workers to paint all the subtle access points of its buildings bright red.

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Re: zs_objective (Coming Soon.. i think)
« Reply #8 on: February 07, 2011, 09:38:17 PM »
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oh. lol well i agree the level design is quite awesome. except i never understood why the city paid workers to paint all the subtle access points of its buildings bright red.

Actually, they never did ._.

It's the 'runners vision'. Your character knows the rooftops by memory, and the game basically shows the player these routs by these glowing red pathways.


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Offline Deacon

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Re: zs_objective (Coming Soon.. i think)
« Reply #9 on: February 07, 2011, 09:43:08 PM »
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really? i didn't realize that there was any explanation in that game. my friend just handed me the control and then i came had good family friendly fun

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Re: zs_objective (Coming Soon.. i think)
« Reply #10 on: February 07, 2011, 09:49:15 PM »
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really? i didn't realize that there was any explanation in that game. my friend just handed me the control and then i came had good family friendly fun

That tattoo on her arm is really a map of the city.

c:


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Re: zs_objective (Coming Soon.. i think)
« Reply #11 on: February 07, 2011, 09:50:13 PM »
+1
That tattoo on her arm is really a map of the city.

c:


Offline Bagas

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Re: zs_objective (Coming Soon.. i think)
« Reply #12 on: February 11, 2011, 08:21:19 AM »
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Question. Does game_text Work In ZS? because it doesnt in some gamemodes, and i can't test because i dont have the ZS gamemode (Had to Delete Gmod and reinstall).

SCREENSHOT SPACE: (Will upload a couple of Screenshots in under an hour.)
So i started work on the map and here is what is done so far.


The rail which the tram where the humans spawn Will travel.

Where the Humans Will first arrive in. just a tiny part of the map



Alot more Will be added after i have made every basic Floor plans of each rooms

This is the original Concept for the map but the Storyline wasn't good, It is a Wood and metal Theme: 
« Last Edit: February 11, 2011, 01:14:13 PM by Bagas »
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Re: zs_objective (Coming Soon.. i think)
« Reply #13 on: February 17, 2011, 08:30:28 AM »
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I'm hoping for the best. Screenshots aren't the best. Need to work on more before you show people previews of maps, because then people will immediately assume the map will be shit. Just don't give up and when you think you're done, you are not. Keep working on it until its perfect and good enough for everyone to remember.

Good luck.
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