Author Topic: Zs_Forlorn_city Release!  (Read 134 times)

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Offline StartedBullet

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Zs_Forlorn_city Release!
« on: February 04, 2011, 08:10:58 PM »
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Hey, I created most of this map for ZS a long time ago and might expand on it. It's no Onions map but it's okay.

Features:
 -Two buildings and a underground parking lot, fully enterable
 -Four total floors in the two buildings, one on fire and partially blocked.
 -Good amount of props and 3d skybox


Screenshots:

zs_forlorn_city_v1d0008

zs_forlorn_city_v1d0007

zs_forlorn_city_v1d0006

zs_forlorn_city_v1d0005

zs_forlorn_city_v1d0004

zs_forlorn_city_v1d0003

zs_forlorn_city_v1d0002

zs_forlorn_city_v1d0001

zs_forlorn_city_v1d0000

Download Link:

http://www.mediafire.com/?s2djt0hz42em7fc
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Offline ursus

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Re: Zs_Forlorn_city Release!
« Reply #1 on: February 04, 2011, 08:31:26 PM »
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Could have more prop details, but it's overall good.  :thumbsup:

Offline coolzeldad

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Re: Zs_Forlorn_city Release!
« Reply #2 on: February 04, 2011, 09:20:44 PM »
+1
uproading
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Offline StartedBullet

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Re: Zs_Forlorn_city Release!
« Reply #3 on: February 04, 2011, 09:24:01 PM »
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 :)  8)
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Offline Evans0075

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Re: Zs_Forlorn_city Release!
« Reply #4 on: February 05, 2011, 09:03:16 AM »
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Looks nice.Hope you make more awesome maps  :present:
U mad Bro ?

Offline StartedBullet

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Re: Zs_Forlorn_city Release!
« Reply #5 on: February 05, 2011, 07:40:11 PM »
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So are there any major things you'd like to see improved on here? Just tell me what they are and why.
Oh yes and: Why is it not on the zs map list anymore =(?
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Offline SMasters

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Re: Zs_Forlorn_city Release!
« Reply #6 on: February 05, 2011, 07:46:46 PM »
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So are there any major things you'd like to see improved on here? Just tell me what they are and why.
Oh yes and: Why is it not on the zs map list anymore =(?
because you can't vote for the same map every round anymore

Offline StartedBullet

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Re: Zs_Forlorn_city Release!
« Reply #7 on: February 05, 2011, 08:12:08 PM »
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It got voted for once, and like 10 maps later it's still gone.
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Offline StartedBullet

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Re: Zs_Forlorn_city Release!
« Reply #8 on: February 06, 2011, 01:11:33 PM »
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Some people have complained about fps so I released an even MORE optimized version that's the same, but you should get 10+ more fps:
http://www.mediafire.com/?fqxjh8iiihpppqt


It also is fully ground noded for the hell of it.
I would like suggestions on how to improve it.
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Offline coolzeldad

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Re: Zs_Forlorn_city Release!
« Reply #9 on: February 06, 2011, 07:23:12 PM »
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updating
 ▲
▲▲Big thanks to Marie for this awesome sprite! :3

Spoiler: Moar Imagez (click to show/hide)
pingaz
Thanks Cryptokid!

Thanks gamefreak!


-- My youtube: http://www.youtube.com/coolzeldad
-- My deviantart: http://coolzeldad.deviantart.com
-- My soundcloud: http://www.soundcloud.com/coolzeldad
-- My ustream: http://www.ustream.tv/channel/coolzeldapingaz
-- My twitchtv: http://www.twitch.tv/coolzeldad

-- rNd Wiki: http://wiki.randomgs.com
-- rNd Youtube: http://www.youtube.com/RandomgsProductions
-- rNd Steam Group: http://steamcommunity.com/groups/r_A_N_d_O_m

Spoiler: rNd Typography (click to show/hide)





Every time you download Garry's Mod illegally, Garry makes a bug.

When people ask me "Plz" because its shorter than "Please" I feel perfectly justified to answer "No" because its shorter than "Yes".

derp herp lerp perp kerp serp zerp - say faiv timez fazt


Offline StartedBullet

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Re: Zs_Forlorn_city Release!
« Reply #10 on: February 06, 2011, 07:42:09 PM »
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 :nomnom: thanks
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Offline Cable

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Re: Zs_Forlorn_city Release!
« Reply #11 on: February 06, 2011, 08:57:48 PM »
+1
:nomnom: thanks
Looks nice. Maybe next map consider adding more lighting and effects to make it look real shnazzy such as point_light's, func_dustmotes and env_projectedtexture