.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: StartedBullet on February 04, 2011, 08:10:58 PM

Title: Zs_Forlorn_city Release!
Post by: StartedBullet on February 04, 2011, 08:10:58 PM
Hey, I created most of this map for ZS a long time ago and might expand on it. It's no Onions map but it's okay.

Features:
 -Two buildings and a underground parking lot, fully enterable
 -Four total floors in the two buildings, one on fire and partially blocked.
 -Good amount of props and 3d skybox


Screenshots:

zs_forlorn_city_v1d0008 (http://www.flickr.com/photos/59144715@N03/5417732324/#)

zs_forlorn_city_v1d0007 (http://www.flickr.com/photos/59144715@N03/5417123783/#)

zs_forlorn_city_v1d0006 (http://www.flickr.com/photos/59144715@N03/5417123695/#)

zs_forlorn_city_v1d0005 (http://www.flickr.com/photos/59144715@N03/5417123553/#)

zs_forlorn_city_v1d0004 (http://www.flickr.com/photos/59144715@N03/5417731844/#)

zs_forlorn_city_v1d0003 (http://www.flickr.com/photos/59144715@N03/5417123305/#)

zs_forlorn_city_v1d0002 (http://www.flickr.com/photos/59144715@N03/5417731590/#)

zs_forlorn_city_v1d0001 (http://www.flickr.com/photos/59144715@N03/5417123047/#)

zs_forlorn_city_v1d0000 (http://www.flickr.com/photos/59144715@N03/5417122863/#)

Download Link:

http://www.mediafire.com/?s2djt0hz42em7fc (http://www.mediafire.com/?s2djt0hz42em7fc)
Title: Re: Zs_Forlorn_city Release!
Post by: ursus on February 04, 2011, 08:31:26 PM
Could have more prop details, but it's overall good.  :thumbsup:
Title: Re: Zs_Forlorn_city Release!
Post by: coolzeldad on February 04, 2011, 09:20:44 PM
uproading
Title: Re: Zs_Forlorn_city Release!
Post by: StartedBullet on February 04, 2011, 09:24:01 PM
 :)  8)
Title: Re: Zs_Forlorn_city Release!
Post by: Evans0075 on February 05, 2011, 09:03:16 AM
Looks nice.Hope you make more awesome maps  :present:
Title: Re: Zs_Forlorn_city Release!
Post by: StartedBullet on February 05, 2011, 07:40:11 PM
So are there any major things you'd like to see improved on here? Just tell me what they are and why.
Oh yes and: Why is it not on the zs map list anymore =(?
Title: Re: Zs_Forlorn_city Release!
Post by: SMasters on February 05, 2011, 07:46:46 PM
So are there any major things you'd like to see improved on here? Just tell me what they are and why.
Oh yes and: Why is it not on the zs map list anymore =(?
because you can't vote for the same map every round anymore
Title: Re: Zs_Forlorn_city Release!
Post by: StartedBullet on February 05, 2011, 08:12:08 PM
It got voted for once, and like 10 maps later it's still gone.
Title: Re: Zs_Forlorn_city Release!
Post by: StartedBullet on February 06, 2011, 01:11:33 PM
Some people have complained about fps so I released an even MORE optimized version that's the same, but you should get 10+ more fps:
http://www.mediafire.com/?fqxjh8iiihpppqt (http://www.mediafire.com/?fqxjh8iiihpppqt)


It also is fully ground noded for the hell of it.
I would like suggestions on how to improve it.
Title: Re: Zs_Forlorn_city Release!
Post by: coolzeldad on February 06, 2011, 07:23:12 PM
updating
Title: Re: Zs_Forlorn_city Release!
Post by: StartedBullet on February 06, 2011, 07:42:09 PM
 :nomnom: thanks
Title: Re: Zs_Forlorn_city Release!
Post by: Cable on February 06, 2011, 08:57:48 PM
:nomnom: thanks
Looks nice. Maybe next map consider adding more lighting and effects to make it look real shnazzy such as point_light's, func_dustmotes and env_projectedtexture