Author Topic: Goremod for Deathrun  (Read 248 times)

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Offline hawkyhawk14

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Goremod for Deathrun
« on: February 02, 2011, 08:44:28 PM »
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Il start this formally. Hello my name is Daniel and I have had an idea for the gamemode deathrun.

I think to enhance the experience and of course the visual factor of the gamemode it might be interesting to include goremod with the deathrun gamemode. This would play well to the traps which crush and for players falling great heights. I was told to post this to the forum as an idea by .:RND`=-  {RM} StartedBullet who also agrees it would be a good idea.

I hope you can consider this as I think it would be a great addition and help put your server above the other deathrun servers on gmod!


Thanks :)


Offline ursus

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Re: Goremod for Deathrun
« Reply #1 on: February 02, 2011, 08:47:40 PM »
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Offline Deathie

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Re: Goremod for Deathrun
« Reply #2 on: February 02, 2011, 08:48:14 PM »
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StratedBullet is cheese, right?

Anyhow, You might want to have more information, like a video and a download link.


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Offline hawkyhawk14

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Re: Goremod for Deathrun
« Reply #3 on: February 02, 2011, 08:56:44 PM »
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What more information can I give. It hasnt been done before but can be easily implemented as the code is already available.
If you don't know what gore mod is then here is a video link

Gmod 10 Gore Mod

(not my video but shows how it could work in the gamemode)

I think it will make the gamemode more entertaining certainly to watch someone's body get splatted up the wall right infront of you. It would add realism to spike traps, crushing traps, if someone falls a great distance or gets swiped by a spinning trap.

Offline Shawn

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Re: Goremod for Deathrun
« Reply #4 on: February 02, 2011, 08:58:50 PM »
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Sounds good and all but i'm pretty sure it will lag the hell out of the server...

Offline hawkyhawk14

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Re: Goremod for Deathrun
« Reply #5 on: February 02, 2011, 08:59:23 PM »
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It runs clientside not serverside so no lag for the server :)

Offline hawkyhawk14

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Re: Goremod for Deathrun
« Reply #6 on: February 02, 2011, 09:01:35 PM »
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It might also be worth adding a lua menu to the f3 or f4 key to allow the client to disable the goremod. (the command for which I think is goremod_enabled 1 or 0)

Offline Deathie

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Re: Goremod for Deathrun
« Reply #7 on: February 02, 2011, 09:08:39 PM »
+1
I say implement it, allow users to enable/disable it (disabled by default).


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Offline Rocket50

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Re: Goremod for Deathrun
« Reply #8 on: February 02, 2011, 09:11:33 PM »
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Oh, this lol. Another build server I play on used this mod for the death animation of slaying.

Its nice, but it lags a lot to the client if tons of people are dying constantly.

Offline StartedBullet

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Re: Goremod for Deathrun
« Reply #9 on: February 02, 2011, 09:25:07 PM »
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StratedBullet is cheese =P

Anyways, allow people to turn it on but have it off by default. Sound good?
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Offline Deathie

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Re: Goremod for Deathrun
« Reply #10 on: February 02, 2011, 09:28:24 PM »
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StratedBullet is cheese =P

I'm so fucking confused right now.


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Offline hawkyhawk14

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Re: Goremod for Deathrun
« Reply #11 on: February 02, 2011, 09:29:45 PM »
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I was wondering what was meant by him being cheese too :S

Offline hawkyhawk14

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Re: Goremod for Deathrun
« Reply #12 on: February 02, 2011, 09:36:51 PM »
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To reduce client lag perhaps tweak the code to show less gibs and less gore per player but still enough to make it enjoyable to watch?

Offline StartedBullet

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Re: Goremod for Deathrun
« Reply #13 on: February 02, 2011, 10:12:04 PM »
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We only really need torso/head/legs/1 organ or so and some blood
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Offline hawkyhawk14

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Re: Goremod for Deathrun
« Reply #14 on: February 02, 2011, 10:19:19 PM »
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Hey StartedBullet. The gibs dont come in parts like the head or whatever they all look like livers to be fair. 2 per player with a few strands of blood coming off them and the squishy blood that comes from them would be enough not to lag the server. I can experiment with the lua if people wish to try out lag when using less gibs and blood on multiple deaths?