Author Topic: Auto killer for afkers on Deathrun  (Read 218 times)

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Offline SUPERADSS

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Auto killer for afkers on Deathrun
« on: January 30, 2011, 10:06:05 PM »
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i would like to add some thing to the maps. if somebody is afk (away from keyboard) at the start of a deathrun an automatic killer will be activated at the start after a min or so as other players wait a whole mayby 3:00. As for those people who move then stop i have also thought of either a autokiller if they dont move for 1:00.
please consider this inprovment for your Deathrun maps.
thank you
« Last Edit: January 30, 2011, 10:09:56 PM by SUPERADSS »
please comment or tell things that my inprove this and please don't put me down to far.

Offline YomoFox

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Re: Auto killer for afkers on Deathrun
« Reply #1 on: January 31, 2011, 03:11:49 AM »
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AFK Kicker

Offline jimonions

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Re: Auto killer for afkers on Deathrun
« Reply #2 on: January 31, 2011, 03:17:46 AM »
+1
This is already implemented onto most maps with a trigger_hurt. However it is still a plausible idea for ones that don't. An lua script should easily take care of the problem yesno?

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest

Offline Tomcat

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Re: Auto killer for afkers on Deathrun
« Reply #3 on: January 31, 2011, 05:11:35 PM »
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This is already implemented onto most maps with a trigger_hurt. However it is still a plausible idea for ones that don't. An lua script should easily take care of the problem yesno?

yes but

Afk kicker should get them

Offline ursus

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Re: Auto killer for afkers on Deathrun
« Reply #4 on: January 31, 2011, 06:03:09 PM »
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yes but

Afk kicker should get them

what he's talking about is

+left
+forward
??
profit


you run in circles and dont get kicked

Offline Tomcat

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Re: Auto killer for afkers on Deathrun
« Reply #5 on: January 31, 2011, 06:13:15 PM »
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it wouldnt be that hard to do

Chex if player is in a sphere within 250 units of spawn point

timer.Create

ply:Kill()
ply:AddFrags( ply:GetFrags() - 9000 )

oh for teh lolz

Offline Foofoojack

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Re: Auto killer for afkers on Deathrun
« Reply #6 on: January 31, 2011, 08:02:44 PM »
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what he's talking about is

+left
+forward
??
profit


you run in circles and dont get kicked
Kind of reminds me of that one time when I caught you doing that exact thing.

Offline ursus

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Re: Auto killer for afkers on Deathrun
« Reply #7 on: January 31, 2011, 09:06:17 PM »
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Kind of reminds me of that one time when I caught you doing that exact thing.

 :trollface:

Spoiler (click to show/hide)

Offline Foofoojack

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Re: Auto killer for afkers on Deathrun
« Reply #8 on: January 31, 2011, 09:10:43 PM »
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:trollface:

Spoiler (click to show/hide)
Should be using  :-[

Offline SUPERADSS

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Re: Auto killer for afkers on Deathrun
« Reply #9 on: February 01, 2011, 04:06:14 AM »
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i think it would be fair if they get killed one then they get kicked..

becuase some lagg and they have to tack at least one round.
« Last Edit: February 01, 2011, 05:27:07 AM by SUPERADSS »
please comment or tell things that my inprove this and please don't put me down to far.

Offline Dale Feles

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Re: Auto killer for afkers on Deathrun
« Reply #10 on: February 02, 2011, 12:31:53 PM »
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i think it would be fair if they get killed one then they get kicked..

becuase some lagg and they have to tack at least one round.

waitwat .-.




Thank you Marie for the sprite.

Offline SUPERADSS

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Re: Auto killer for afkers on Deathrun
« Reply #11 on: February 04, 2011, 11:20:36 PM »
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most of the popular maps do not have it like lego, simpsoms and rooftops....
please comment or tell things that my inprove this and please don't put me down to far.

Offline John

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Re: Auto killer for afkers on Deathrun
« Reply #12 on: April 06, 2011, 01:26:16 AM »
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//EDIT Crap. why can't i ever see when its an old thread... :(
please dont hurt me D:
« Last Edit: April 06, 2011, 01:28:18 AM by iG_John »