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.:`=-~rANdOm~`-=:. Game Servers (Read Only) => Projects => Topic started by: SUPERADSS on January 30, 2011, 10:06:05 PM

Title: Auto killer for afkers on Deathrun
Post by: SUPERADSS on January 30, 2011, 10:06:05 PM
i would like to add some thing to the maps. if somebody is afk (away from keyboard) at the start of a deathrun an automatic killer will be activated at the start after a min or so as other players wait a whole mayby 3:00. As for those people who move then stop i have also thought of either a autokiller if they dont move for 1:00.
please consider this inprovment for your Deathrun maps.
thank you
Title: Re: Auto killer for afkers on Deathrun
Post by: YomoFox on January 31, 2011, 03:11:49 AM
AFK Kicker
Title: Re: Auto killer for afkers on Deathrun
Post by: jimonions on January 31, 2011, 03:17:46 AM
This is already implemented onto most maps with a trigger_hurt. However it is still a plausible idea for ones that don't. An lua script should easily take care of the problem yesno?
Title: Re: Auto killer for afkers on Deathrun
Post by: Tomcat on January 31, 2011, 05:11:35 PM
This is already implemented onto most maps with a trigger_hurt. However it is still a plausible idea for ones that don't. An lua script should easily take care of the problem yesno?

yes but

Afk kicker should get them
Title: Re: Auto killer for afkers on Deathrun
Post by: ursus on January 31, 2011, 06:03:09 PM
yes but

Afk kicker should get them

what he's talking about is

+left
+forward
??
profit


you run in circles and dont get kicked
Title: Re: Auto killer for afkers on Deathrun
Post by: Tomcat on January 31, 2011, 06:13:15 PM
it wouldnt be that hard to do

Chex if player is in a sphere within 250 units of spawn point

timer.Create

ply:Kill()
ply:AddFrags( ply:GetFrags() - 9000 )

oh for teh lolz
Title: Re: Auto killer for afkers on Deathrun
Post by: Foofoojack on January 31, 2011, 08:02:44 PM
what he's talking about is

+left
+forward
??
profit


you run in circles and dont get kicked
Kind of reminds me of that one time when I caught you doing that exact thing.
Title: Re: Auto killer for afkers on Deathrun
Post by: ursus on January 31, 2011, 09:06:17 PM
Kind of reminds me of that one time when I caught you doing that exact thing.

 :trollface:

Spoiler (click to show/hide)
Title: Re: Auto killer for afkers on Deathrun
Post by: Foofoojack on January 31, 2011, 09:10:43 PM
:trollface:

Spoiler (click to show/hide)
Should be using  :-[
Title: Re: Auto killer for afkers on Deathrun
Post by: SUPERADSS on February 01, 2011, 04:06:14 AM
i think it would be fair if they get killed one then they get kicked..

becuase some lagg and they have to tack at least one round.
Title: Re: Auto killer for afkers on Deathrun
Post by: Dale Feles on February 02, 2011, 12:31:53 PM
i think it would be fair if they get killed one then they get kicked..

becuase some lagg and they have to tack at least one round.

waitwat .-.
Title: Re: Auto killer for afkers on Deathrun
Post by: SUPERADSS on February 04, 2011, 11:20:36 PM
most of the popular maps do not have it like lego, simpsoms and rooftops....
Title: Re: Auto killer for afkers on Deathrun
Post by: John on April 06, 2011, 01:26:16 AM
//EDIT Crap. why can't i ever see when its an old thread... :(
please dont hurt me D: