Author Topic: Make health stations and ammo crates breakable? (thoery)  (Read 123 times)

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Offline Deathie

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Make health stations and ammo crates breakable? (thoery)
« on: June 18, 2011, 01:59:33 AM »
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I'm sleepy
This is probably a really stupid idea
and I'm just missing something that can be completely game-breaking

But like, what negatives would there be to making Ammo Crates and health stations breakable?

The reason to do it is to give zombs a change to get rid of one of the biggest assets that the humans have.

Input?

Again, its late
it's a really stupid idea
but I just want to know what others think of this.


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Offline ٶȻhriʂ

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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #1 on: June 18, 2011, 03:27:41 AM »
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This gives Minges a great edvantage

they would just break the  health stations/ammo crates every round



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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #2 on: June 18, 2011, 04:04:25 AM »
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This gives Minges a great edvantage

they would just break the  health stations/ammo crates every round

There is prob a way to make it so only the zombie team could break the entity. I think this is a sound idea. This way mappers can place anything they want in the map and people can't complain about it being op. (With reason of course) I mean I see no down sides to this at all.

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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #3 on: June 18, 2011, 04:11:20 AM »
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There is prob a way to make it so only the zombie team could break the entity. I think this is a sound idea. This way mappers can place anything they want in the map and people can't complain about it being op. (With reason of course) I mean I see no down sides to this at all.
if they make it so only zombies can break the health stations/ammo crates this gives ZS  a purpose
like defending the HP station/ammo box which kinda sounds fun



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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #4 on: June 18, 2011, 08:35:17 AM »
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There is prob a way to make it so only the zombie team could break the entity. I think this is a sound idea. This way mappers can place anything they want in the map and people can't complain about it being op. (With reason of course) I mean I see no down sides to this at all.
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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #5 on: June 18, 2011, 09:03:29 AM »
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I'll make an example script later that allows it only to be broken by the zombie team and their. Sits. Illl submit it to coolz then and we'll run a trail

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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #6 on: June 18, 2011, 09:20:11 AM »
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hmmm make sure its  good amount of health and what not. I mean it has to be balanced and what not. :D

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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #7 on: June 21, 2011, 09:19:07 PM »
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This is a surprisingly good idea,  :thumbsup: for Snivy.

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Offline memo3300

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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #8 on: June 21, 2011, 09:42:58 PM »
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some maps just got 1 healt machine, and they are maps really balanced.

now mostly all the maps with ammo crates gets spawn camped for 4 rounds, so i can say that being able to break ammo crates is a good idea.







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Re: Make health stations and ammo crates breakable? (thoery)
« Reply #9 on: June 21, 2011, 10:14:34 PM »
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I don't see this working with alot of the current maps but i do like the idea....