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Support (Read Only) => Suggestions => Topic started by: Deathie on June 18, 2011, 01:59:33 AM

Title: Make health stations and ammo crates breakable? (thoery)
Post by: Deathie on June 18, 2011, 01:59:33 AM
I'm sleepy
This is probably a really stupid idea
and I'm just missing something that can be completely game-breaking

But like, what negatives would there be to making Ammo Crates and health stations breakable?

The reason to do it is to give zombs a change to get rid of one of the biggest assets that the humans have.

Input?

Again, its late
it's a really stupid idea
but I just want to know what others think of this.
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: ٶȻhriʂ on June 18, 2011, 03:27:41 AM
This gives Minges a great edvantage

they would just break the  health stations/ammo crates every round
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: bipolardiz on June 18, 2011, 04:04:25 AM
This gives Minges a great edvantage

they would just break the  health stations/ammo crates every round

There is prob a way to make it so only the zombie team could break the entity. I think this is a sound idea. This way mappers can place anything they want in the map and people can't complain about it being op. (With reason of course) I mean I see no down sides to this at all.
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: ٶȻhriʂ on June 18, 2011, 04:11:20 AM
There is prob a way to make it so only the zombie team could break the entity. I think this is a sound idea. This way mappers can place anything they want in the map and people can't complain about it being op. (With reason of course) I mean I see no down sides to this at all.
if they make it so only zombies can break the health stations/ammo crates this gives ZS  a purpose
like defending the HP station/ammo box which kinda sounds fun
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: Sabb on June 18, 2011, 08:35:17 AM
There is prob a way to make it so only the zombie team could break the entity. I think this is a sound idea. This way mappers can place anything they want in the map and people can't complain about it being op. (With reason of course) I mean I see no down sides to this at all.
Fkyu I was going to say this :<.
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: Tomcat on June 18, 2011, 09:03:29 AM
I'll make an example script later that allows it only to be broken by the zombie team and their. Sits. Illl submit it to coolz then and we'll run a trail
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: bipolardiz on June 18, 2011, 09:20:11 AM
hmmm make sure its  good amount of health and what not. I mean it has to be balanced and what not. :D
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: metalbeersolid on June 21, 2011, 09:19:07 PM
This is a surprisingly good idea,  :thumbsup: for Snivy.

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Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: memo3300 on June 21, 2011, 09:42:58 PM
some maps just got 1 healt machine, and they are maps really balanced.

now mostly all the maps with ammo crates gets spawn camped for 4 rounds, so i can say that being able to break ammo crates is a good idea.
Title: Re: Make health stations and ammo crates breakable? (thoery)
Post by: Deacon on June 21, 2011, 10:14:34 PM
I don't see this working with alot of the current maps but i do like the idea....