Author Topic: ttt_yomocorp 5% Complete  (Read 955 times)

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Offline » Magic «

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #15 on: January 09, 2011, 11:30:01 PM »
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ttt_comoyorp_office

Offline Cheesicle

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #16 on: January 10, 2011, 01:21:33 PM »
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Offline Foofoojack

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #17 on: January 10, 2011, 04:14:28 PM »
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So when is the % moving?

Offline Cheesicle

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #18 on: January 10, 2011, 04:37:41 PM »
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This weekend, if I don't get grounded for shit grades

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #19 on: January 27, 2011, 02:31:33 PM »
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This weekend, if I don't get grounded for shit grades

*Again

Offline Bear

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #20 on: January 27, 2011, 03:14:27 PM »
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I think it would be awesome if you add'd some special rNd stuff on it :)

Like ur friends avatars or so? :)
maybe sum of the pictures from Sabbath interpretations?
In Soviet Russia, fire gets destroyed by home.

Offline Cable

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Re: ttt_yomocorp 0.01% Complete
« Reply #21 on: January 27, 2011, 03:54:52 PM »
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if you need some help you can always ask me.

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Re: ttt_yomocorp 0.01% Complete
« Reply #22 on: January 27, 2011, 03:59:01 PM »
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if you need some help you can always ask me.

Are you a mapper or modeler?? :o

Offline Cable

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Re: ttt_yomocorp 0.01% Complete
« Reply #23 on: January 27, 2011, 04:20:34 PM »
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You did not know i made maps? I made zs_maze, zs_castle_age, and a lot of other zs maps.
*edit* Check the older mapping pages

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Re: ttt_yomocorp 0.01% Complete
« Reply #24 on: January 27, 2011, 04:22:00 PM »
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You did not know i made maps? I made zs_maze, zs_castle_age, and a lot of other zs maps.
*edit* Check the older mapping pages

I don't think he plays ZS thats why he doesn't know Lol

Offline Cheesicle

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #25 on: January 27, 2011, 04:29:04 PM »
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Yeah ahaha I've played ZS like 3 times... lol.. But now I really need a Modeler to help make the Yomo Corp logo to put on the top of the buliding, and one to put behind the reception desk! D:

But I need help with my elevators... How do I make the elevator door close after I press the Elevator Button, and only open when it reaches the top floor?

Offline Cable

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #26 on: January 27, 2011, 05:41:27 PM »
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Yeah ahaha I've played ZS like 3 times... lol.. But now I really need a Modeler to help make the Yomo Corp logo to put on the top of the buliding, and one to put behind the reception desk! D:

But I need help with my elevators... How do I make the elevator door close after I press the Elevator Button, and only open when it reaches the top floor?
You know what you can do for the yomocorp sign? You can download Google Sketch up and it would be really easy to make a sign in google sketch up. Then from there i know a way you can convert sketch up files into mdl's and other things like that. IF YOU WANT, i could try to make one for you

Offline jimonions

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #27 on: January 27, 2011, 06:33:40 PM »
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You cannot convert skp files into .mdl. You first have to convert them into smd referance files and compile them with a qc file.

Polygon count with skp text is a problem too.

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Offline Cable

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #28 on: January 27, 2011, 07:52:53 PM »
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You cannot convert skp files into .mdl. You first have to convert them into smd referance files and compile them with a qc file.

Polygon count with skp text is a problem too.
I guess you have a point but its still possible



Never said it wasn't possible, There is a way to bring down polygon count in 3ds max and add collision boes very easily.
« Last Edit: January 27, 2011, 07:56:40 PM by jimonions »

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Re: ttt_yomocorp_office 0.01% Complete
« Reply #29 on: January 28, 2011, 06:32:28 PM »
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Yeah, I would love it if someone would make that for me! One for the Top of the building, one for the reception desk! I'll include you in the credits thingy lol