Author Topic: Project Legends (Zelda Legends FPSMMORPG)  (Read 4025 times)

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Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #165 on: January 16, 2011, 01:35:34 PM »
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You are As dumb as a bat for thinking we dont have SWEP Scripters

I love you too Tomcat.

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Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #166 on: January 16, 2011, 01:37:41 PM »
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I love you too Tomcat.

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LOL I wasn't calling you dumb

I tried to say it in a joking way

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #167 on: January 16, 2011, 06:25:52 PM »
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DJFLKDFHAHFAK

I came.

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #168 on: January 16, 2011, 08:11:04 PM »
+1


DJFLKDFHAHFAK

I came.


I don't get it.

Also, back from Reno.


Check out my Soundcloud for some neat stuff!

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #169 on: January 16, 2011, 08:24:21 PM »
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You don't get it because you don't understand how fucking hard it is to place each individual vertex in the 3 directional coordinate system like this. And then draw every single fucking face on it.


Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #170 on: January 16, 2011, 08:30:21 PM »
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OHSHIIIIIIIIIIIIIIIIIT NIGGA


Check out my Soundcloud for some neat stuff!

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #171 on: January 16, 2011, 09:41:31 PM »
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Fuck. I'm done with milkshape unless someone wants to buy a registration key for me.

I can't save anything, even with the trial version (which interestingly means that there's no difference between the trial version and the real version because you can't do shit without a key anyway).

I'm going to try Blender and see if that works. I found mah own link now >:|

EDIT: Fuck this isn't going to work. Blender can't export in .SMD. I just need someone to find a file converter that can convert from either SolidWorks, AutoDesk Inventor, or AutoCAD to .SMD or whatever file you need.


Sorry guise.
« Last Edit: January 16, 2011, 10:08:06 PM by ItchyDani3l »

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #172 on: January 16, 2011, 11:24:28 PM »
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« Last Edit: January 16, 2011, 11:50:43 PM by » Magic « »

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #173 on: January 17, 2011, 09:16:59 AM »
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Awesome! This will mean I can do all of my modeling in Autodesk Inventor and then still be able to export it to .SMD.

 :)

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Re: Project Legends (ZeldaLegendsGM)
« Reply #174 on: January 17, 2011, 12:14:17 PM »
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Awesome! This will mean I can do all of my modeling in Autodesk Inventor and then still be able to export it to .SMD.

 :)

yeap or blender like you asked for

Offline Deathie

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Re: Project Legends (ZeldaLegendsGM)
« Reply #175 on: January 17, 2011, 12:14:50 PM »
+1
 :linux:


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Re: Project Legends (ZeldaLegendsGM)
« Reply #176 on: January 17, 2011, 12:19:03 PM »
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:linux:

What is this I don't even-


Pl0x don't spam here

Offline ItchyDani3l

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Re: Project Legends (ZeldaLegendsGM)
« Reply #177 on: January 17, 2011, 01:28:31 PM »
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yeap or blender like you asked for

Blender can Import AutoDesk Inventor files.

I am very talented with AutoDesk Inventor.

Offline » Magic «

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Re: Project Legends (ZeldaLegendsGM)
« Reply #178 on: January 17, 2011, 01:29:03 PM »
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Blender can Import AutoDesk Inventor files.

I am very talented with AutoDesk Inventor.

Will be nice to see what you can produce :)

Offline Tomcat

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Re: Project Legends (ZeldaLegendsGM)
« Reply #179 on: January 17, 2011, 02:41:00 PM »
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I love autodesk inventor

Best Program out there