Yes, but I'm not disagreeing that it needs to be fixed up a little. The karma system is pretty bad. Like at least raise the reward you get for killing a traitor. Because if you kill a inno with a 1000 karma then a traitor with a 1000 karma, you will have like 550 karma. Which is not good. So, I would say just raise the reward by 200 karma or do something to level it out..
Yes this right here would be great. A nice way to apply this would be say
have new max of 1250 (Keeping the damage percentage the same so would still do full damage) This gives a little leeway just encase.
killing an innocent = -250
killing a traitor = +150
kill innocents as a traitor = +25 per kill (so 8 kills = +200 4 kills = +100 so on and so forth) - a little incentive to do better as a traitor
also iv'e noticed this needs to be fixed: example and ino comes and someone is rdming him he's lowered down to near death if i accidently shoot this innocent dealing the last 5 damage he needs to die I will lose more karma than the person that took 95 of his health
So in other words im suggesting
karma reduction should be based upon how much damage you do to the person more than who just killed the person
so the person that does 95 damage to the guy will lose more than me who did a mere 5