Author Topic: deathrun_citadel  (Read 288 times)

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deathrun_citadel
« on: December 18, 2010, 04:33:38 AM »
+1
yush i r making deathrun maps, I spent 11 hours yesterday starting this, choosing what to have as spawn arena creating detail etc unexpected tarps :D


JOIN MEH! MAGIC1337.DYNDNS-SERVER.COM:27015 !


I got some questions

For gmod, what are the death spawnpoints? would it be terrorist like in css?
--Done

well w.e screenshots of very alpha version:
Spoiler (click to show/hide)


Web player: http://img829.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10002.jpg

//moar pix(alpha v2)
Spoiler (click to show/hide)

http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg

//alpha v3

Spoiler (click to show/hide)


ALPHA 3
3.6mb -7z ultra - 29mb map with only 1 lava texutre pakrat'd

http://www.multiupload.com/QKR684YGUX

Suggestions? :3

Fire fux'd on meh, so I'm using some cheap sprites --Fix'd


Also a lava pit will be at the bottom of the spawn, need some lighting around the spawn it's a bit too dark and the lighting I have on it now doesn't look too nice :c
« Last Edit: December 22, 2010, 04:14:24 AM by » ȫ-ɀ-ȫ-ɳ-ȅ « »

Offline jimonions

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Re: deathrun_citedal
« Reply #1 on: December 18, 2010, 04:36:36 AM »
+3
ct_terrorists are runners

dont forget to add speed mod for deaths

(JBanned) .:RND`=- DJ myppl8: if i eva become supa admin id ban moo and make hima guest

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Re: deathrun_citedal
« Reply #2 on: December 18, 2010, 04:58:32 AM »
0
Superb map.
Deleting this account.

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Re: deathrun_citedal
« Reply #3 on: December 18, 2010, 05:30:25 AM »
+1
ct_terrorists are runners

dont forget to add speed mod for deaths

yas kthx

so ct_counterterrorist are deaths?

//added combine light props to have the light coming from, i dun liek having stray lighting
« Last Edit: December 18, 2010, 05:33:58 AM by » ȫ-ɀ-ȫ-ɳ-ȅ « »

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Re: deathrun_citedal
« Reply #4 on: December 18, 2010, 05:39:19 AM »
0
ct stand for counter terrorist

load the counter strike fgd file into your editor and look for the entity terrorist

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Re: deathrun_citedal
« Reply #5 on: December 18, 2010, 05:54:41 AM »
+1
ct stand for counter terrorist

load the counter strike fgd file into your editor and look for the entity terrorist

is thar no deathrun.fgd?

hold on leme look

nope there's no fgd, but i just looked at dr gamemode

Code: (gmodlua) [Select]
local CLASS = {}

CLASS.DisplayName = "Death"
CLASS.WalkSpeed = 300
CLASS.RunSpeed = 425
CLASS.JumpPower = 200
CLASS.DrawTeamRing = true
CLASS.TeammateNoCollide = true
CLASS.AvoidPlayers = false
CLASS.DropWeaponOnDie = false
CLASS.PlayerModel = "models/player/death.mdl"

function CLASS:OnSpawn( pl )

pl:SetBloodColor(-1)

end

function CLASS:Loadout( pl )

pl:Give( "weapon_sythe" )

end

player_class.Register( "Death", CLASS )

Speehax comes default with the class#


and in init.lua

Code: (gmodlua) [Select]
function GM:CreateTeams()
 
if ( !GAMEMODE.TeamBased ) then return end
 
team.SetUp( TEAM_RUN, "Runners", Color( 20, 20, 200 ), true )
team.SetSpawnPoint( TEAM_RUN, "info_player_counterterrorist" )
team.SetClass( TEAM_RUN, { "Runner" } )
 
team.SetUp( TEAM_DEATH, "Death", Color( 200, 20, 20 ), false )
team.SetSpawnPoint( TEAM_DEATH, "info_player_terrorist" )
team.SetClass( TEAM_DEATH, { "Death" } )

end

kthx

//moar pix
Spoiler (click to show/hide)

http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg

vid coming soon

« Last Edit: December 18, 2010, 01:24:21 PM by » ȫ-ɀ-ȫ-ɳ-ȅ « »

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Re: deathrun_citedal
« Reply #6 on: December 18, 2010, 08:49:26 AM »
0
Looks good man can't wait to play it :)

Also you should add a secret room for me :D

Offline Frank

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Re: deathrun_citedal
« Reply #7 on: December 18, 2010, 09:54:30 AM »
0
Looks good man can't wait to play it :)

Also you should add a secret room for me :D
This.


And why citEdAl?

Offline Cable

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Re: deathrun_citedal
« Reply #8 on: December 18, 2010, 10:35:09 AM »
0
terrorist spawn is death
CT is runner
I am like... 80% sure on this
I did make a deathrun map once.
Here is a video of it: Deathrun
BTW i recorded when i was in skype with kurtis so you can hear him talking.

Offline Sabb

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Re: deathrun_citedal
« Reply #9 on: December 18, 2010, 10:40:54 AM »
0
Holy shit Magic, that looks awesome.


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Re: deathrun_citedal
« Reply #10 on: December 18, 2010, 11:55:46 AM »
+1
This.


And why citEdAl?

I liek CiTeDaL

@shawn mebe some easter eggs :>

@sabb kthx :cake:

@cabal lol, nids less dev, nice though ;D



listening to C418 while mapping helps :D

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yas MC music lol

I'll be ustreaming in a second

-= Magic's Show =-

I'll be streaming until I can test in gmod :)
« Last Edit: December 18, 2010, 12:17:43 PM by » ȫ-ɀ-ȫ-ɳ-ȅ « »

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Re: deathrun_citedal
« Reply #11 on: December 18, 2010, 01:21:58 PM »
0
Nid put pictures in a spoiler so i dont have to scroll through them all

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Re: deathrun_citedal
« Reply #12 on: December 18, 2010, 01:25:07 PM »
+1
area 1 almost finished

and done cabal

added some stuph to spawn

leme get pix

//alpha v3

Spoiler (click to show/hide)

3.6mb -7z ultra - 29mb map with only 1 lava texutre pakrat'd

http://www.multiupload.com/QKR684YGUX
« Last Edit: December 18, 2010, 02:19:57 PM by » ȫ-ɀ-ȫ-ɳ-ȅ « »

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Re: deathrun_citidel
« Reply #13 on: December 18, 2010, 01:59:26 PM »
0
Im guessing only the people watching the stream will know the exact locations of the secrets.


Check out my Soundcloud for some neat stuff!

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Re: deathrun_citidel
« Reply #14 on: December 18, 2010, 02:05:24 PM »
+1
Im guessing only the people watching the stream will know the exact locations of the secrets.

yah, i stopped stremaing for a sec

nid the upload for photo's and map uproad

added pix + first dl

test with meh guys; join

connect magic1337.dyndns-server.com:27015


//I'm at a panto all day today so don't expect too many major updates
« Last Edit: December 19, 2010, 02:36:30 AM by » ȫ-ɀ-ȫ-ɳ-ȅ « »