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Technology (Read Only) => Mapping => Topic started by: » Magic « on December 18, 2010, 04:33:38 AM

Title: deathrun_citadel
Post by: » Magic « on December 18, 2010, 04:33:38 AM
yush i r making deathrun maps, I spent 11 hours yesterday starting this, choosing what to have as spawn arena creating detail etc unexpected tarps :D


JOIN MEH! MAGIC1337.DYNDNS-SERVER.COM:27015 !


I got some questions

For gmod, what are the death spawnpoints? would it be terrorist like in css?
--Done

well w.e screenshots of very alpha version:
Spoiler (click to show/hide)


Web player: http://img829.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10002.jpg (http://img829.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10002.jpg)

//moar pix(alpha v2)
Spoiler (click to show/hide)

http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg (http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg)

//alpha v3

Spoiler (click to show/hide)


ALPHA 3
3.6mb -7z ultra - 29mb map with only 1 lava texutre pakrat'd

http://www.multiupload.com/QKR684YGUX (http://www.multiupload.com/QKR684YGUX)

Suggestions? :3

Fire fux'd on meh, so I'm using some cheap sprites --Fix'd


Also a lava pit will be at the bottom of the spawn, need some lighting around the spawn it's a bit too dark and the lighting I have on it now doesn't look too nice :c
Title: Re: deathrun_citedal
Post by: jimonions on December 18, 2010, 04:36:36 AM
ct_terrorists are runners

dont forget to add speed mod for deaths
Title: Re: deathrun_citedal
Post by: PhysicX M.D. on December 18, 2010, 04:58:32 AM
Superb map.
Title: Re: deathrun_citedal
Post by: » Magic « on December 18, 2010, 05:30:25 AM
ct_terrorists are runners

dont forget to add speed mod for deaths

yas kthx

so ct_counterterrorist are deaths?

//added combine light props to have the light coming from, i dun liek having stray lighting
Title: Re: deathrun_citedal
Post by: jimonions on December 18, 2010, 05:39:19 AM
ct stand for counter terrorist

load the counter strike fgd file into your editor and look for the entity terrorist
Title: Re: deathrun_citedal
Post by: » Magic « on December 18, 2010, 05:54:41 AM
ct stand for counter terrorist

load the counter strike fgd file into your editor and look for the entity terrorist

is thar no deathrun.fgd?

hold on leme look

nope there's no fgd, but i just looked at dr gamemode

Code: (gmodlua) [Select]
local CLASS = {}

CLASS.DisplayName = "Death"
CLASS.WalkSpeed = 300
CLASS.RunSpeed = 425
CLASS.JumpPower = 200
CLASS.DrawTeamRing = true
CLASS.TeammateNoCollide = true
CLASS.AvoidPlayers = false
CLASS.DropWeaponOnDie = false
CLASS.PlayerModel = "models/player/death.mdl"

function CLASS:OnSpawn( pl )

pl:SetBloodColor(-1)

end

function CLASS:Loadout( pl )

pl:Give( "weapon_sythe" )

end

player_class.Register( "Death", CLASS )

Speehax comes default with the class#


and in init.lua

Code: (gmodlua) [Select]
function GM:CreateTeams()
 
if ( !GAMEMODE.TeamBased ) then return end
 
team.SetUp( TEAM_RUN, "Runners", Color( 20, 20, 200 ), true )
team.SetSpawnPoint( TEAM_RUN, "info_player_counterterrorist" )
team.SetClass( TEAM_RUN, { "Runner" } )
 
team.SetUp( TEAM_DEATH, "Death", Color( 200, 20, 20 ), false )
team.SetSpawnPoint( TEAM_DEATH, "info_player_terrorist" )
team.SetClass( TEAM_DEATH, { "Death" } )

end

kthx

//moar pix
Spoiler (click to show/hide)

http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg (http://img809.imageshack.us/slideshow/webplayer.php?id=deathruncitedalv10021.jpg)

vid coming soon

Title: Re: deathrun_citedal
Post by: Shawn on December 18, 2010, 08:49:26 AM
Looks good man can't wait to play it :)

Also you should add a secret room for me :D
Title: Re: deathrun_citedal
Post by: Frank on December 18, 2010, 09:54:30 AM
Looks good man can't wait to play it :)

Also you should add a secret room for me :D
This.


And why citEdAl?
Title: Re: deathrun_citedal
Post by: Cable on December 18, 2010, 10:35:09 AM
terrorist spawn is death
CT is runner
I am like... 80% sure on this
I did make a deathrun map once.
Here is a video of it: Deathrun (http://www.youtube.com/watch?v=bXnSyF22wkY#ws)
BTW i recorded when i was in skype with kurtis so you can hear him talking.
Title: Re: deathrun_citedal
Post by: Sabb on December 18, 2010, 10:40:54 AM
Holy shit Magic, that looks awesome.
Title: Re: deathrun_citedal
Post by: » Magic « on December 18, 2010, 11:55:46 AM
This.


And why citEdAl?

I liek CiTeDaL

@shawn mebe some easter eggs :>

@sabb kthx :cake:

@cabal lol, nids less dev, nice though ;D



listening to C418 while mapping helps :D

C418 - Cat (http://www.youtube.com/watch?v=sYQjKHECUQc#)

yas MC music lol

I'll be ustreaming in a second

-= Magic's Show =- (http://www.ustream.tv/channel/randommagik6#)

I'll be streaming until I can test in gmod :)
Title: Re: deathrun_citedal
Post by: Cable on December 18, 2010, 01:21:58 PM
Nid put pictures in a spoiler so i dont have to scroll through them all
Title: Re: deathrun_citedal
Post by: » Magic « on December 18, 2010, 01:25:07 PM
area 1 almost finished

and done cabal

added some stuph to spawn

leme get pix

//alpha v3

Spoiler (click to show/hide)

3.6mb -7z ultra - 29mb map with only 1 lava texutre pakrat'd

http://www.multiupload.com/QKR684YGUX (http://www.multiupload.com/QKR684YGUX)
Title: Re: deathrun_citidel
Post by: Deathie on December 18, 2010, 01:59:26 PM
Im guessing only the people watching the stream will know the exact locations of the secrets.
Title: Re: deathrun_citidel
Post by: » Magic « on December 18, 2010, 02:05:24 PM
Im guessing only the people watching the stream will know the exact locations of the secrets.

yah, i stopped stremaing for a sec

nid the upload for photo's and map uproad

added pix + first dl

test with meh guys; join

connect magic1337.dyndns-server.com:27015


//I'm at a panto all day today so don't expect too many major updates
Title: Re: deathrun_citidel
Post by: Pryvisee on December 20, 2010, 06:44:42 PM
I tested this with him.. It's actually pretty interesting.. Jus ned to add a lot more.
Title: Re: deathrun_citidel
Post by: » Magic « on December 21, 2010, 04:14:57 AM
I tested this with him.. It's actually pretty interesting.. Jus ned to add a lot more.

yush, still making the last of area 1 tarps, finished area 2 bridge now making area 3 hax0r area and leet shawn room
Title: Re: deathrun_citidel
Post by: Pryvisee on December 21, 2010, 06:47:11 PM
yush, still making the last of area 1 tarps, finished area 2 bridge now making area 3 hax0r area and leet shawn room

Betta put me in tha kthnx for testing!
Title: Re: deathrun_citidel
Post by: Shawn on December 21, 2010, 10:20:17 PM
and leet shawn room

O.o :D
Title: Re: deathrun_citidel
Post by: » Magic « on December 22, 2010, 04:05:31 AM
Betta put me in tha kthnx for testing!

lol, okay

O.o :D

Spoiler (click to show/hide)



anyways

map is still actively being worked on, I managed to remove 5mb from file size by optimizing even though I've added tonnes more lighting and shiz
Title: Re: deathrun_citidel
Post by: ryuijiq on December 22, 2010, 04:12:30 AM
omg magic give me your babies i love you <33333333

Edited:

You speeled citedle wrong D:
Title: Re: deathrun_citidel
Post by: » Magic « on December 22, 2010, 04:13:55 AM
omg magic give me your babies i love you <33333333

Edited:

You speeled citedle wrong D:

Citadel

I know I fix'd it

I had to go into hl2 map files

lul
Title: Re: deathrun_citadel
Post by: » Magic « on March 19, 2011, 02:23:04 AM
oo i forgot about this i just nid to add last area then dun
Title: Re: deathrun_citadel
Post by: Mehis on March 19, 2011, 03:58:08 AM
From the pictures, i must say 7/10.

+ Nice traps
+ New map :D
- Lightning
- Details
Title: Re: deathrun_citadel
Post by: » Magic « on March 19, 2011, 04:36:44 AM
From the pictures, i must say 7/10.

+ Nice traps
+ New map :D
- Lightning
- Details

bad lighting and detail?
Title: Re: deathrun_citadel
Post by: Mehis on March 19, 2011, 05:34:17 AM
Nope, more details and lightning... well, i dunno what to say about that.
Title: Re: deathrun_citadel
Post by: » Magic « on March 19, 2011, 05:51:05 AM
Nope, more details and lightning... well, i dunno what to say about that.

still beta :P
Title: Re: deathrun_citadel
Post by: Yellow Killer on April 09, 2011, 03:49:27 AM
Individual, You charged for capital malcompliance. Anti-Status Approved.