Ill post screenshots first.
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(the Train bridge with a trap (that works but i need to fix in later version (cuz its such a weak trap))
A house in the map... (with a dead CP in the background (ignore that))
A destroyed home.
The entrance to the T room. working on the Lighting i cant seem to get it right.
Traitor Room. Will have monitors and some other stuff. Teleporter too.
Now for the Info.Well... after studying and testing valves example maps and youtube tuts for a few weeks
I decided to test what i learned into making a map
So I created this map...
It has ambience (Combine alarm and Train), moments when the Overwatch annoucements go on, traps for the Traitors (one don't work Properly but i will fix in later version)
I tried to make it HL2-ish and i made my first proper 3D Skybox
(and i am proud)
There are alot of weapons that are randomised per round and a few body dumps.
And for the people who search for exploits/glitches and ways to get out of the map, I made playerclips.
Oh and there is a Vortigaunt that Should sweep a room in one house... (may not work at times, im trying to make it work (still working on my npc scenes (even though I copied the scene from Trainstation)))
To me... the map is kinda small... So I will extend it by adding a underground rebel base. (already working on that and its nearly finished
)
Im gunna make it more hl2-ish by making the playermodels Rebels. (traitors being CP's in disguise)
Then I Might make a 10 second gunship attack trap or some other trap of that sort... (I made this, it worked. It was total overkill. Removed. )
I will take any suggestions and constructive criticism.
REMOVED THE LINK - The latest and best version is Coming Soon.
Test it Then please give feedback. (I wanna perfect this map
)
I made a Traitor Room in combine theme. Gunna get the screens to display stuff. (one maybe to display Breencasts?)
Currently Making the Traitor tester with a really good trap. (only 4 people know what it will be) (I have made it already but it kinda look suckish so i started again)