.:`=-~rANdOm~`-=:. Game Servers

Technology (Read Only) => Mapping => Topic started by: Bagas on December 09, 2010, 04:00:16 PM

Title: TTT_RUINS (DONE-ISH)
Post by: Bagas on December 09, 2010, 04:00:16 PM
Ill post screenshots first.

[
(http://i1097.photobucket.com/albums/g351/bagofawesomeness/ttt_ruins0003.jpg?t=1291936791)

 (http://i1097.photobucket.com/albums/g351/bagofawesomeness/ttt_ruins0004.jpg?t=1291936791)
(the Train bridge with a trap (that works but i need to fix in later version (cuz its such a weak trap))

(http://i1097.photobucket.com/albums/g351/bagofawesomeness/ttt_ruins0005.jpg?t=1291936791)
A house in the map... (with a dead CP in the background (ignore that))

(http://i1097.photobucket.com/albums/g351/bagofawesomeness/ttt_ruins0006.jpg?t=1291936791)
A destroyed home.

(http://i1097.photobucket.com/albums/g351/bagofawesomeness/ttt_ruins0010.jpg?t=1293231543)
The entrance to the T room. working on the Lighting i cant seem to get it right.

(http://i1097.photobucket.com/albums/g351/bagofawesomeness/ttt_ruins0011.jpg?t=1293231629)
Traitor Room. Will have monitors and some other stuff. Teleporter too.
Now for the Info.
Well... after studying and testing valves example maps and youtube tuts for a few weeks
I decided to test what i learned into making a map :D
So I created this map...
It has ambience (Combine alarm and Train), moments when the Overwatch annoucements go on, traps for the Traitors (one don't work Properly but i will fix in later version)
I tried to make it HL2-ish and i made my first proper 3D Skybox :) (and i am proud)
There are alot of weapons that are randomised per round and a few body dumps.
And for the people who search for exploits/glitches and ways to get out of the map, I made playerclips.
Oh and there is a Vortigaunt that Should sweep a room in one house... (may not work at times, im trying to make it work (still working on my npc scenes (even though I copied the scene from Trainstation)))

To me... the map is kinda small... So I will extend it by adding a underground rebel base. (already working on that and its nearly finished :D)
 Im gunna make it more hl2-ish by making the playermodels Rebels. (traitors being CP's in disguise)
Then I Might make a 10 second gunship attack trap or some other trap of that sort... (I made this, it worked.  It was total overkill. Removed.  ):)
I will take any suggestions and constructive criticism.  :-\

REMOVED THE LINK - The latest and best version is Coming Soon.

Test it Then please give feedback. (I wanna perfect this map :P)

I made a Traitor Room in combine theme. Gunna get the screens to display stuff. (one maybe to display Breencasts?)
Currently Making the Traitor tester with a really good trap. (only 4 people know what it will be) (I have made it already but it kinda look suckish so i started again)
Title: Re: ttt_ruins
Post by: Pryvisee on December 10, 2010, 07:06:53 AM
Hmm.. Looks interesting. Make it have a lot of weapons. I hate maps that have weps like nowhere..
Title: Re: ttt_ruins
Post by: Bagas on December 10, 2010, 12:14:28 PM
Make it have a lot of weapons. I hate maps that have weps like nowhere..

Same  :)  Thats why I put quite a few places were weapons spawn and ammo too.. ;D
Title: Re: ttt_ruins
Post by: Bear on December 15, 2010, 03:19:48 PM
You need put in a Bear Trap that goes Rawr ! <3

Otherwise i might need come  :knife: penez  :hellokitty:
Title: Re: TTT_RUINS (DONE-ISH)
Post by: Bagas on December 31, 2010, 04:15:49 PM
Bump

FIXED VERSION (With VMF) whoopsss uploaded wrong map:
http://www.multiupload.com/7PT4E04MQE (http://www.multiupload.com/7PT4E04MQE)  <--- THIS IS THE RIGHT ONE.
THE TESTER DOESNT WORK. if anyone knows how to make a tester, just edit the vmf.
Title: Re: TTT_RUINS (DONE-ISH)
Post by: Hitman on December 31, 2010, 06:28:57 PM
Looks good.  :thumbsup:
Title: Re: TTT_RUINS (DONE-ISH)
Post by: Pryvisee on December 31, 2010, 08:48:37 PM
Looks good.  :thumbsup:

yeas  :thumbsup:.

lol and I like the sig. I remember that commercial  :)
Title: Re: TTT_RUINS (DONE-ISH)
Post by: Hitman on December 31, 2010, 08:52:39 PM
yeas  :thumbsup:.

lol and I like the sig. I remember that commercial  :)
Yeah, I liked the last part.
Title: Re: TTT_RUINS (DONE-ISH)
Post by: » Magic « on January 01, 2011, 11:25:09 AM
uproaded
Title: Re: TTT_RUINS (DONE-ISH)
Post by: Bear on January 01, 2011, 01:49:21 PM
Looks so kewl ;)